Struct rapier3d::geometry::IntersectionEvent [−][src]
pub struct IntersectionEvent {
pub collider1: ColliderHandle,
pub collider2: ColliderHandle,
pub intersecting: bool,
}
Expand description
Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.
Fields
collider1: ColliderHandle
The first collider to which the proximity event applies.
collider2: ColliderHandle
The second collider to which the proximity event applies.
intersecting: bool
Are the two colliders intersecting?
Implementations
Instantiates a new proximity event.
Panics if prev_status
is equal to new_status
.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for IntersectionEvent
impl Send for IntersectionEvent
impl Sync for IntersectionEvent
impl Unpin for IntersectionEvent
impl UnwindSafe for IntersectionEvent
Blanket Implementations
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