Struct rapier2d::dynamics::RigidBodyPosition

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pub struct RigidBodyPosition {
    pub position: Isometry<Real>,
    pub next_position: Isometry<Real>,
}
Expand description

The position of this rigid-body.

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§position: Isometry<Real>

The world-space position of the rigid-body.

§next_position: Isometry<Real>

The next position of the rigid-body.

At the beginning of the timestep, and when the timestep is complete we must have position == next_position except for kinematic bodies.

The next_position is updated after the velocity and position resolution. Then it is either validated (ie. we set position := set_position) or clamped by CCD.

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impl RigidBodyPosition

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pub fn interpolate_velocity( &self, inv_dt: Real, local_com: &Point<Real> ) -> RigidBodyVelocity

Computes the velocity need to travel from self.position to self.next_position in a time equal to 1.0 / inv_dt.

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pub fn integrate_forces_and_velocities( &self, dt: Real, forces: &RigidBodyForces, vels: &RigidBodyVelocity, mprops: &RigidBodyMassProps ) -> Isometry<Real>

Compute new positions after integrating the given forces and velocities.

This uses a symplectic Euler integration scheme.

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impl Clone for RigidBodyPosition

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fn clone(&self) -> RigidBodyPosition

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RigidBodyPosition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RigidBodyPosition

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RigidBodyPosition

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<T> From<T> for RigidBodyPosition
where Isometry<Real>: From<T>,

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fn from(position: T) -> Self

Converts to this type from the input type.
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impl PartialEq for RigidBodyPosition

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fn eq(&self, other: &RigidBodyPosition) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for RigidBodyPosition

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for RigidBodyPosition

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impl StructuralPartialEq for RigidBodyPosition

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