Struct rapier2d::counters::StagesCounters[][src]

pub struct StagesCounters {
    pub update_time: Timer,
    pub collision_detection_time: Timer,
    pub island_construction_time: Timer,
    pub solver_time: Timer,
    pub ccd_time: Timer,
}

Performance counters related to each stage of the time step.

Fields

update_time: Timer

Time spent for updating the kinematic and dynamics of every body.

collision_detection_time: Timer

Total time spent for the collision detection (including both broad- and narrow- phases).

island_construction_time: Timer

Time spent for the computation of collision island and body activation/deactivation (sleeping).

solver_time: Timer

Total time spent for the constraints resolution and position update.t

ccd_time: Timer

Total time spent for CCD and CCD resolution.

Implementations

impl StagesCounters[src]

pub fn new() -> Self[src]

Create a new counter intialized to zero.

pub fn reset(&mut self)[src]

Resets all the counters and timers.

Trait Implementations

impl Clone for StagesCounters[src]

impl Copy for StagesCounters[src]

impl Default for StagesCounters[src]

impl Display for StagesCounters[src]

Auto Trait Implementations

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impl<T> Downcast for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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impl<T> Pointable for T

type Init = T

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