Struct rapier2d::geometry::Collider

source ·
pub struct Collider {
    pub user_data: u128,
    /* private fields */
}
Expand description

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.

To build a new collider, use the ColliderBuilder structure.

Fields§

§user_data: u128

User-defined data associated to this collider.

Implementations§

The rigid body this collider is attached to.

Is this collider a sensor?

The physics hooks enabled for this collider.

Sets the physics hooks enabled for this collider.

The events enabled for this collider.

Sets the events enabled for this collider.

The collision types enabled for this collider.

Sets the collision types enabled for this collider.

The friction coefficient of this collider.

Sets the friction coefficient of this collider.

The combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.

Sets the combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.

The restitution coefficient of this collider.

Sets the restitution coefficient of this collider.

The combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.

Sets the combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.

Sets the total force magnitude beyond which a contact force event can be emitted.

Sets whether or not this is a sensor collider.

Is this collider enabled?

Sets whether or not this collider is enabled.

Sets the translational part of this collider’s position.

Sets the rotational part of this collider’s position.

Sets the position of this collider.

The world-space position of this collider.

The translational part of this collider’s position.

The rotational part of this collider’s position.

The position of this collider wrt the body it is attached to.

Sets the translational part of this collider’s translation relative to its parent rigid-body.

Sets the rotational part of this collider’s rotaiton relative to its parent rigid-body.

Sets the position of this collider wrt. its parent rigid-body.

Does nothing if the collider is not attached to a rigid-body.

The collision groups used by this collider.

Sets the collision groups of this collider.

The solver groups used by this collider.

Sets the solver groups of this collider.

The material (friction and restitution properties) of this collider.

The volume (or surface in 2D) of this collider.

The density of this collider.

The mass of this collider.

Sets the uniform density of this collider.

This will override any previous mass-properties set by Self::set_density, Self::set_mass, Self::set_mass_properties, ColliderBuilder::density, ColliderBuilder::mass, or ColliderBuilder::mass_properties for this collider.

The mass and angular inertia of this collider will be computed automatically based on its shape.

Sets the mass of this collider.

This will override any previous mass-properties set by Self::set_density, Self::set_mass, Self::set_mass_properties, ColliderBuilder::density, ColliderBuilder::mass, or ColliderBuilder::mass_properties for this collider.

The angular inertia of this collider will be computed automatically based on its shape and this mass value.

Sets the mass properties of this collider.

This will override any previous mass-properties set by Self::set_density, Self::set_mass, Self::set_mass_properties, ColliderBuilder::density, ColliderBuilder::mass, or ColliderBuilder::mass_properties for this collider.

The geometric shape of this collider.

A mutable reference to the geometric shape of this collider.

If that shape is shared by multiple colliders, it will be cloned first so that self contains a unique copy of that shape that you can modify.

Sets the shape of this collider.

Retrieve the SharedShape. Also see the shape() function

Compute the axis-aligned bounding box of this collider.

Compute the axis-aligned bounding box of this collider moving from its current position to the given next_position

Compute the local-space mass properties of this collider.

The total force magnitude beyond which a contact force event can be emitted.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Deserialize this value from the given Serde deserializer. Read more
Converts this type into the (usually inferred) input type.
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.