Struct rand::reseeding::ReseedingRng [] [src]

pub struct ReseedingRng<R, Rsdr> {
    pub reseeder: Rsdr,
    // some fields omitted
}

A wrapper around any RNG which reseeds the underlying RNG after it has generated a certain number of random bytes.

Fields

reseeder: Rsdr

Controls the behaviour when reseeding the RNG.

Methods

impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr>
[src]

fn new(rng: R, generation_threshold: u64, reseeder: Rsdr) -> ReseedingRng<R, Rsdr>

Create a new ReseedingRng with the given parameters.

Arguments

  • rng: the random number generator to use.
  • generation_threshold: the number of bytes of entropy at which to reseed the RNG.
  • reseeder: the reseeding object to use.

fn reseed_if_necessary(&mut self)

Reseed the internal RNG if the number of bytes that have been generated exceed the threshold.

Trait Implementations

impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr>
[src]

fn next_u32(&mut self) -> u32

Return the next random u32. Read more

fn next_u64(&mut self) -> u64

Return the next random u64. Read more

fn fill_bytes(&mut self, dest: &mut [u8])

Fill dest with random data. Read more

fn next_f32(&mut self) -> f32

Return the next random f32 selected from the half-open interval [0, 1). Read more

fn next_f64(&mut self) -> f64

Return the next random f64 selected from the half-open interval [0, 1). Read more

fn gen<T: Rand>(&mut self) -> T where Self: Sized

Return a random value of a Rand type. Read more

fn gen_iter<'a, T: Rand>(&'a mut self) -> Generator<'a, T, Self> where Self: Sized

Return an iterator that will yield an infinite number of randomly generated items. Read more

fn gen_range<T: PartialOrd + SampleRange>(&mut self, low: T, high: T) -> T where Self: Sized

Generate a random value in the range [low, high). Read more

fn gen_weighted_bool(&mut self, n: u32) -> bool where Self: Sized

Return a bool with a 1 in n chance of true Read more

fn gen_ascii_chars<'a>(&'a mut self) -> AsciiGenerator<'a, Self> where Self: Sized

Return an iterator of random characters from the set A-Z,a-z,0-9. Read more

fn choose<'a, T>(&mut self, values: &'a [T]) -> Option<&'a T> where Self: Sized

Return a random element from values. Read more

fn shuffle<T>(&mut self, values: &mut [T]) where Self: Sized

Shuffle a mutable slice in place. Read more

impl<S, R: SeedableRng<S>, Rsdr: Reseeder<R> + Default> SeedableRng<(Rsdr, S)> for ReseedingRng<R, Rsdr>
[src]

fn reseed(&mut self, (rsdr, seed): (Rsdr, S))

Reseed an RNG with the given seed. Read more

fn from_seed((rsdr, seed): (Rsdr, S)) -> ReseedingRng<R, Rsdr>

Create a new ReseedingRng from the given reseeder and seed. This uses a default value for generation_threshold.