pub enum AsyncCommand {
Show 13 variants SetObjectTransform(VisibilityObjectHandle, Transform), SetObjectZone(VisibilityObjectHandle, Option<ZoneHandle>), SetObjectId(VisibilityObjectHandle, u64), SetObjectCullModel(VisibilityObjectHandle, Option<ModelHandle>), SetViewFrustumZone(ViewFrustumHandle, Option<ZoneHandle>), SetViewFrustumTransforms(ViewFrustumHandle, Vec3, Vec3, Vec3), SetViewFrustumId(ViewFrustumHandle, u64), SetViewFrustumProjection(ViewFrustumHandle, Projection), DestroyViewFrustum(ViewFrustumHandle), DestroyZone(ZoneHandle), DestroyObject(VisibilityObjectHandle), DestroyModel(ModelHandle), QueuedCommands(Vec<AsyncCommand>),
}

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SetObjectTransform(VisibilityObjectHandle, Transform)

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SetObjectZone(VisibilityObjectHandle, Option<ZoneHandle>)

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SetObjectId(VisibilityObjectHandle, u64)

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SetObjectCullModel(VisibilityObjectHandle, Option<ModelHandle>)

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SetViewFrustumZone(ViewFrustumHandle, Option<ZoneHandle>)

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SetViewFrustumTransforms(ViewFrustumHandle, Vec3, Vec3, Vec3)

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SetViewFrustumId(ViewFrustumHandle, u64)

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SetViewFrustumProjection(ViewFrustumHandle, Projection)

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DestroyViewFrustum(ViewFrustumHandle)

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DestroyZone(ZoneHandle)

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DestroyObject(VisibilityObjectHandle)

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DestroyModel(ModelHandle)

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QueuedCommands(Vec<AsyncCommand>)

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