[][src]Struct rafx_resources::ResourceLookupSet

pub struct ResourceLookupSet { /* fields omitted */ }

Implementations

impl ResourceLookupSet[src]

pub fn new(
    device_context: &RafxDeviceContext,
    max_frames_in_flight: u32
) -> Self
[src]

pub fn on_frame_complete(&self) -> RafxResult<()>[src]

pub fn destroy(&self) -> RafxResult<()>[src]

pub fn metrics(&self) -> ResourceMetrics[src]

pub fn get_or_create_shader_module(
    &self,
    shader_module_resource_def: &Arc<ShaderModuleResourceDef>
) -> RafxResult<ResourceArc<ShaderModuleResource>>
[src]

pub fn get_or_create_sampler(
    &self,
    sampler_def: &RafxSamplerDef
) -> RafxResult<ResourceArc<SamplerResource>>
[src]

pub fn get_or_create_shader(
    &self,
    shader_stage_defs: &[RafxShaderStageDef],
    shader_modules: &[ResourceArc<ShaderModuleResource>]
) -> RafxResult<ResourceArc<ShaderResource>>
[src]

pub fn get_or_create_root_signature(
    &self,
    shader_resources: &[ResourceArc<ShaderResource>],
    immutable_sampler_keys: &[RafxImmutableSamplerKey<'_>],
    immutable_sampler_resources: &[Vec<ResourceArc<SamplerResource>>]
) -> RafxResult<ResourceArc<RootSignatureResource>>
[src]

pub fn get_or_create_descriptor_set_layout(
    &self,
    root_signature: &ResourceArc<RootSignatureResource>,
    set_index: u32,
    descriptor_set_layout_def: &DescriptorSetLayout
) -> RafxResult<ResourceArc<DescriptorSetLayoutResource>>
[src]

pub fn get_or_create_material_pass(
    &self,
    shader: ResourceArc<ShaderResource>,
    root_signature: ResourceArc<RootSignatureResource>,
    descriptor_sets: Vec<ResourceArc<DescriptorSetLayoutResource>>,
    fixed_function_state: Arc<FixedFunctionState>,
    vertex_inputs: Arc<Vec<MaterialPassVertexInput>>
) -> RafxResult<ResourceArc<MaterialPassResource>>
[src]

pub fn get_or_create_graphics_pipeline(
    &self,
    material_pass: &ResourceArc<MaterialPassResource>,
    render_target_meta: &GraphicsPipelineRenderTargetMeta,
    primitive_topology: RafxPrimitiveTopology,
    vertex_layout: &RafxVertexLayout
) -> RafxResult<ResourceArc<GraphicsPipelineResource>>
[src]

pub fn get_or_create_compute_pipeline(
    &self,
    shader: &ResourceArc<ShaderResource>,
    root_signature: &ResourceArc<RootSignatureResource>,
    descriptor_set_layouts: Vec<ResourceArc<DescriptorSetLayoutResource>>
) -> RafxResult<ResourceArc<ComputePipelineResource>>
[src]

pub fn insert_texture(&self, texture: RafxTexture) -> ResourceArc<ImageResource>[src]

pub fn insert_render_target(
    &self,
    render_target: RafxRenderTarget
) -> ResourceArc<ImageResource>
[src]

pub fn insert_image(&self, image: RafxImage) -> ResourceArc<ImageResource>[src]

pub fn insert_buffer(&self, buffer: RafxBuffer) -> ResourceArc<BufferResource>[src]

pub fn get_or_create_image_view(
    &self,
    image: &ResourceArc<ImageResource>,
    texture_bind_type: Option<RafxTextureBindType>
) -> RafxResult<ResourceArc<ImageViewResource>>
[src]

Trait Implementations

impl Clone for ResourceLookupSet[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: Downcast + Send + Sync
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.