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use crate::RenderFeatureIndex;
use crate::RenderRegistry;
use rafx_base::slab::SlabIndexT;
pub type RenderNodeIndex = u32;
pub type RenderNodeCount = u32;
#[derive(Copy, Clone, Debug)]
pub struct GenericRenderNodeHandle {
render_feature_index: RenderFeatureIndex,
render_node_index: SlabIndexT,
}
impl GenericRenderNodeHandle {
pub fn new(
render_feature_index: RenderFeatureIndex,
render_node_index: SlabIndexT,
) -> Self {
GenericRenderNodeHandle {
render_feature_index,
render_node_index,
}
}
pub fn render_feature_index(self) -> RenderFeatureIndex {
self.render_feature_index
}
pub fn render_node_index(self) -> SlabIndexT {
self.render_node_index
}
}
pub trait RenderNodeSet {
fn feature_index(&self) -> RenderFeatureIndex;
fn max_render_node_count(&self) -> RenderNodeCount;
}
pub struct AllRenderNodes<'a> {
nodes: Vec<Option<&'a dyn RenderNodeSet>>,
}
impl<'a> AllRenderNodes<'a> {
pub fn add_render_nodes(
&mut self,
render_nodes: &'a dyn RenderNodeSet,
) {
self.nodes[render_nodes.feature_index() as usize] = Some(render_nodes);
}
pub fn max_render_node_count_by_type(&self) -> Vec<RenderNodeCount> {
self.nodes
.iter()
.map(|node_set| node_set.map_or(0, |node_set| node_set.max_render_node_count()))
.collect()
}
}
impl<'a> Default for AllRenderNodes<'a> {
fn default() -> Self {
let feature_count = RenderRegistry::registered_feature_count();
let nodes = vec![None; feature_count as usize];
AllRenderNodes { nodes }
}
}