Struct rafx_nodes::RenderView[][src]

pub struct RenderView { /* fields omitted */ }

Implementations

impl RenderView[src]

pub fn new(
    view_index: RenderViewIndex,
    eye_position: Vec3,
    view: Mat4,
    proj: Mat4,
    extents: (u32, u32),
    depth_range: RenderViewDepthRange,
    render_phase_mask: RenderPhaseMask,
    debug_name: String
) -> RenderView
[src]

pub fn eye_position(&self) -> Vec3[src]

pub fn view_dir(&self) -> Vec3[src]

pub fn view_matrix(&self) -> Mat4[src]

pub fn projection_matrix(&self) -> Mat4[src]

pub fn view_proj(&self) -> Mat4[src]

pub fn view_index(&self) -> RenderViewIndex[src]

pub fn extents(&self) -> (u32, u32)[src]

pub fn extents_width(&self) -> u32[src]

pub fn extents_height(&self) -> u32[src]

pub fn depth_range(&self) -> &RenderViewDepthRange[src]

pub fn debug_name(&self) -> &str[src]

pub fn phase_is_relevant<RenderPhaseT: RenderPhase>(&self) -> bool[src]

pub fn phase_index_is_relevant(&self, phase_index: RenderPhaseIndex) -> bool[src]

pub fn render_phase_mask(&self) -> RenderPhaseMask[src]

Trait Implementations

impl Clone for RenderView[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Downcast + Send + Sync
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.