pub fn load_material_pass_from_packages(
    resources: &ResourceLookupSet,
    cooked_shader_packages: &[&RafxHashedShaderPackage],
    entry_names: &[&str],
    fixed_function_state: Arc<FixedFunctionState>,
    debug_name: Option<&str>
) -> RafxResult<ResourceArc<MaterialPassResource>>