Struct rafx_framework::PooledResourceAllocator[][src]

pub struct PooledResourceAllocator<T: PooledResourceImpl> { /* fields omitted */ }

This handles waiting for N frames to pass before resetting the pool. "Restting" could mean different things depending on the resource. This allocator also has a callback for allocating new pools for use. A maximum pool count should be provided so that an unbounded leak of pools can be detected.

Implementations

impl<T: PooledResourceImpl> PooledResourceAllocator<T>[src]

pub fn new<F: Fn(&RafxDeviceContext) -> RafxResult<T> + Send + Sync + 'static>(
    device_context: &RafxDeviceContext,
    max_in_flight_frames: u32,
    max_pool_count: u32,
    allocate_fn: F
) -> Self
[src]

Create a pool allocator that will reset resources after N frames. Keep in mind that if for example you want to push a single resource per frame, up to N+1 resources will exist in the sink. If max_in_flight_frames is 2, then you would have a resource that has likely not been submitted to the GPU yet, plus a resource per the N frames that have been submitted

pub fn allocate_pool(&mut self) -> RafxResult<T>[src]

Allocate a pool - either reusing an old one that has been reset or creating a new one. Will assert that we do not exceed max_pool_count. The pool is allowed to exist until retire_pool is called. After this point, we will wait for N frames before restting it.

pub fn retire_pool(&mut self, pool: T)[src]

Schedule the pool to reset after we complete N frames

pub fn update(&mut self) -> RafxResult<()>[src]

Call when we are ready to reset another set of resources, most likely when a frame is presented or a new frame begins

pub fn destroy(&mut self) -> RafxResult<()>[src]

Immediately destroy everything. We assume the device is idle and nothing is in flight. Calling this function when the device is not idle could result in a deadlock

Trait Implementations

impl<T: PooledResourceImpl> Drop for PooledResourceAllocator<T>[src]

Auto Trait Implementations

impl<T> !RefUnwindSafe for PooledResourceAllocator<T>[src]

impl<T> Send for PooledResourceAllocator<T> where
    T: Send
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impl<T> Sync for PooledResourceAllocator<T> where
    T: Sync
[src]

impl<T> Unpin for PooledResourceAllocator<T> where
    T: Unpin
[src]

impl<T> !UnwindSafe for PooledResourceAllocator<T>[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: Downcast + Send + Sync
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.