Struct rafx_api::RafxBlendState[][src]

pub struct RafxBlendState {
    pub render_target_blend_states: Vec<RafxBlendStateRenderTarget>,
    pub render_target_mask: RafxBlendStateTargets,
    pub independent_blend: bool,
}
Expand description

Affects the way the result of a pixel shader is blended with a value it will overwrite. Commonly used to enable “alpha-blending”.

Fields

render_target_blend_states: Vec<RafxBlendStateRenderTarget>

Individual blend states for blend targets

render_target_mask: RafxBlendStateTargets

Indicates which blend targets to affect. Blend targets with unset bits are left in default state.

independent_blend: bool

If false, render_target_blend_states[0] will apply to all render targets indicated by render_target_mask. If true, we index into render_target_blend_states based on the render target’s index.

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