Struct rafx_api::RafxBlendState [−][src]
pub struct RafxBlendState { pub render_target_blend_states: Vec<RafxBlendStateRenderTarget>, pub render_target_mask: RafxBlendStateTargets, pub independent_blend: bool, }
Expand description
Affects the way the result of a pixel shader is blended with a value it will overwrite. Commonly used to enable “alpha-blending”.
Fields
render_target_blend_states: Vec<RafxBlendStateRenderTarget>
Individual blend states for blend targets
render_target_mask: RafxBlendStateTargets
Indicates which blend targets to affect. Blend targets with unset bits are left in default state.
independent_blend: bool
If false, render_target_blend_states[0]
will apply to all render targets indicated by
render_target_mask
. If true, we index into render_target_blend_states
based on the
render target’s index.
Implementations
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for RafxBlendState
impl Send for RafxBlendState
impl Sync for RafxBlendState
impl Unpin for RafxBlendState
impl UnwindSafe for RafxBlendState
Blanket Implementations
Mutably borrows from an owned value. Read more
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