1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
use state_machine::StateMachine; /// A state machine with no states. #[derive(Debug)] pub struct NullStateMachine; impl StateMachine for NullStateMachine { fn apply(&mut self, _command: &[u8]) -> Vec<u8> { Vec::new() } fn query(&self, _query: &[u8]) -> Vec<u8> { Vec::new() } fn snapshot(&self) -> Vec<u8> { Vec::new() } fn restore_snapshot(&mut self, _snapshot: Vec<u8>) { () } }