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extern crate rand;
use rand::Rng;
use super::id::*;
use super::edge::*;
use super::activation::Activation;
use super::neurontype::NeuronType;
use super::direction::NeuronDirection;
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct NeuronLink {
pub id: EdgeId,
pub src: NeuronId,
pub weight: f32,
}
impl NeuronLink {
pub fn new(edge: &Edge) -> Self {
Self {
id: edge.id,
src: edge.src,
weight: edge.weight,
}
}
}
#[derive(Deserialize, Serialize, Debug)]
pub struct Neuron {
pub id: NeuronId,
outgoing: Vec<EdgeId>,
incoming: Vec<NeuronLink>,
activation: Activation,
direction: NeuronDirection,
pub neuron_type: NeuronType,
pub activated_value: f32,
pub deactivated_value: f32,
pub current_state: f32,
pub previous_state: f32,
pub error: f32,
pub bias: f32,
}
impl Neuron {
pub fn new(id: NeuronId, neuron_type: NeuronType, activation: Activation, direction: NeuronDirection) -> Self {
Neuron {
id,
outgoing: Vec::new(),
incoming: Vec::new(),
activation,
neuron_type,
direction,
activated_value: 0.0,
deactivated_value: 0.0,
current_state: 0.0,
previous_state: 0.0,
error: 0.0,
bias: rand::thread_rng().gen::<f32>(),
}
}
pub fn add_incoming(&mut self, edge: &Edge) {
self.incoming.push(NeuronLink::new(edge));
}
pub fn add_outgoing(&mut self, edge: EdgeId) {
self.outgoing.push(edge);
}
pub fn update_incoming(&mut self, edge: &Edge, weight: f32) {
if let Some(link) = self.incoming.iter_mut().find(|x| x.id == edge.id) {
link.weight = weight;
}
}
pub fn remove_incoming(&mut self, edge: &Edge) {
self.incoming.retain(|x| x.id != edge.id);
}
pub fn remove_outgoing(&mut self, edge: EdgeId) {
self.outgoing.retain(|x| x != &edge);
}
pub fn incoming_edges(&self) -> &[NeuronLink] {
&self.incoming
}
pub fn outgoing_edges(&self) -> &[EdgeId] {
&self.outgoing
}
#[inline]
pub fn activate(&mut self) {
if self.activation != Activation::Softmax {
match self.direction {
NeuronDirection::Forward => {
self.activated_value = self.activation.activate(self.current_state);
self.deactivated_value = self.activation.deactivate(self.current_state);
},
NeuronDirection::Recurrent => {
self.activated_value = self.activation.activate(self.current_state + self.previous_state);
self.deactivated_value = self.activation.deactivate(self.current_state + self.previous_state);
}
}
self.previous_state = self.current_state;
}
}
#[inline]
pub fn reset_neuron(&mut self) {
self.error = 0.0;
self.activated_value = 0.0;
self.deactivated_value = 0.0;
self.current_state = 0.0;
}
#[inline]
pub fn clone_with_values(&self) -> Self {
Neuron {
id: self.id,
outgoing: self.outgoing.clone(),
incoming: self.incoming.clone(),
current_state: self.current_state.clone(),
previous_state: self.previous_state.clone(),
activated_value: self.activated_value.clone(),
deactivated_value: self.deactivated_value.clone(),
error: self.error.clone(),
bias: self.bias.clone(),
activation: self.activation.clone(),
neuron_type: self.neuron_type.clone(),
direction: self.direction.clone()
}
}
}
impl Clone for Neuron {
fn clone(&self) -> Self {
Neuron {
id: self.id,
outgoing: self.outgoing.clone(),
incoming: self.incoming.clone(),
current_state: 0.0,
previous_state: 0.0,
activated_value: 0.0,
deactivated_value: 0.0,
error: 0.0,
bias: self.bias.clone(),
activation: self.activation.clone(),
neuron_type: self.neuron_type.clone(),
direction: self.direction.clone()
}
}
}