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mod blendmode;
mod display;
mod input;
mod layer;
mod renderer;
mod sprite;
mod font;
mod rendercontext;
mod color;
mod monitor;
mod texture;
mod program;
mod uniform;
mod postprocessor;
mod builder;
mod rendertarget;
pub mod math;
pub use self::blendmode::*;
pub use self::input::*;
pub use self::display::*;
pub use self::sprite::*;
pub use self::renderer::*;
pub use self::font::*;
pub use self::layer::*;
pub use self::rendercontext::*;
pub use self::color::*;
pub use self::monitor::*;
pub use self::texture::*;
pub use self::program::*;
pub use self::uniform::*;
pub use self::postprocessor::*;
pub use self::builder::*;
pub use self::rendertarget::*;
pub use self::math::*;
use image;
use prelude::*;
use backends::backend;
#[derive(Copy, Clone, Debug, Default)]
pub struct Vertex {
pub position : [f32; 2],
pub offset : [f32; 2],
pub rotation : f32,
pub color : (f32, f32, f32, f32),
pub bucket_id : u32,
pub texture_id : u32,
pub texture_uv : [f32; 2],
pub components : u32,
}
#[derive(Debug)]
pub enum Error {
ImageError(String),
ShaderError(String),
IoError(io::Error),
FullscreenError(String),
FontError(String),
BackendError(backend::Error),
Failed,
}
impl From<io::Error> for Error {
fn from(error: io::Error) -> Error {
Error::IoError(error)
}
}
impl From<backend::Error> for Error {
fn from(error: backend::Error) -> Error {
Error::BackendError(error)
}
}
impl From<image::ImageError> for Error {
fn from(error: image::ImageError) -> Error {
use image::ImageError;
match error {
ImageError::IoError(error) => { Error::IoError(error) }
ImageError::FormatError(error) => { Error::ImageError(format!("Image format error: {}", error)) }
ImageError::UnsupportedError(error) => { Error::ImageError(format!("Image unsupported: {}", error)) }
ImageError::UnsupportedColor(_) => { Error::ImageError("Unsupported colorformat".to_string()) }
_ => { Error::ImageError("Unknown image error".to_string()) }
}
}
}
pub type Result<T> = result::Result<T, Error>;
pub fn convert_color(mut image: image::RgbaImage) -> image::RgbaImage {
use palette::Srgb;
for (_, _, pixel) in image.enumerate_pixels_mut() {
let alpha = pixel[3] as f32 / 255.0;
let rgb = Srgb::new(
pixel[0] as f32 / 255.0,
pixel[1] as f32 / 255.0,
pixel[2] as f32 / 255.0
).into_linear();
pixel[0] = (alpha * rgb.red * 255.0) as u8;
pixel[1] = (alpha * rgb.green * 255.0) as u8;
pixel[2] = (alpha * rgb.blue * 255.0) as u8;
}
image
}