Struct r2d2::Pool [] [src]

pub struct Pool<M: ManageConnection>(_);

A generic connection pool.

Methods

impl<M> Pool<M> where M: ManageConnection
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fn new(config: Config<M::Connection, M::Error>, manager: M) -> Result<Pool<M>, InitializationError>

Creates a new connection pool.

Returns an Err value if initialization_fail_fast is set to true in the configuration and the pool is unable to open all of its connections.

fn get(&self) -> Result<PooledConnection<M>, GetTimeout>

Retrieves a connection from the pool.

Waits for at most Config::connection_timeout before returning an error.

Trait Implementations

impl<M> Clone for Pool<M> where M: ManageConnection
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Returns a new Pool referencing the same state as self.

fn clone(&self) -> Pool<M>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<M> Debug for Pool<M> where M: ManageConnection + Debug
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fn fmt(&self, fmt: &mut Formatter) -> Result

Formats the value using the given formatter.