#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
#[repr(u8)]
pub enum ButtonState {
Pressed = 0,
Held = 1,
Released = 2,
NotPressed = 3,
}
impl ButtonState {
pub(crate) fn update(&self, new: ButtonState) -> ButtonState {
match (self.is_down(), new.is_down()) {
(false, false) => ButtonState::NotPressed,
(false, true) => ButtonState::Pressed,
(true, false) => ButtonState::Released,
(true, true) => ButtonState::Held
}
}
pub fn is_down(&self) -> bool {
match *self {
ButtonState::Pressed | ButtonState::Held => true,
ButtonState::Released | ButtonState::NotPressed => false,
}
}
#[must_use]
pub fn clear_temporary(&self) -> ButtonState {
if self.is_down() {
ButtonState::Held
} else {
ButtonState::NotPressed
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn clear_temporary() {
for button in [ButtonState::Pressed, ButtonState::Held, ButtonState::Released, ButtonState::NotPressed].iter() {
assert_eq!(button.is_down(), button.clear_temporary().is_down());
}
}
}