[−][src]Trait quicksilver::geom::Shape
The collision and positional attributes of shapes
Required methods
#[must_use]
fn contains(&self, point: impl Into<Vector>) -> bool
#[must_use]
fn contains(&self, point: impl Into<Vector>) -> boolIf the point lies on the shape's boundary or within it
#[must_use]
fn overlaps(&self, other: &impl Shape) -> bool
#[must_use]
fn overlaps(&self, other: &impl Shape) -> boolIf any area is bounded by both either shape
#[must_use]
fn center(&self) -> Vector
#[must_use]
fn center(&self) -> VectorThe point all other points are equidistant to in the shape
#[must_use]
fn bounding_box(&self) -> Rectangle
#[must_use]
fn bounding_box(&self) -> RectangleA Rectangle that contains the entire shape
#[must_use]
fn translate(&self, amount: impl Into<Vector>) -> Self where
Self: Sized,
#[must_use]
fn translate(&self, amount: impl Into<Vector>) -> Self whereSelf: Sized,
Create a copy of the shape with an offset center
Provided methods
#[must_use]
fn intersects(&self, line: &Line) -> bool
#[must_use]
fn intersects(&self, line: &Line) -> boolIf any area bounded by the shape falls on the line
#[must_use]
fn overlaps_circle(&self, circle: &Circle) -> bool
#[must_use]
fn overlaps_circle(&self, circle: &Circle) -> boolIf any area is bounded by both the shape and the circle
#[must_use]
fn overlaps_rectangle(&self, rectangle: &Rectangle) -> bool
#[must_use]
fn overlaps_rectangle(&self, rectangle: &Rectangle) -> boolIf any area is bounded by both the shape and the rectangle
#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self where
Self: Sized,
#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self whereSelf: Sized,
Create a copy of the shape that is contained within the bound
#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self where
Self: Sized,
#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self whereSelf: Sized,
Create a copy of the shape with an offset center
Implementors
impl Shape for Circle
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fn contains(&self, v: impl Into<Vector>) -> bool
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fn overlaps_circle(&self, c: &Circle) -> bool
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fn overlaps(&self, shape: &impl Shape) -> bool
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fn center(&self) -> Vector
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fn bounding_box(&self) -> Rectangle
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fn translate(&self, v: impl Into<Vector>) -> Self
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#[must_use]
fn intersects(&self, line: &Line) -> bool
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#[must_use]
fn intersects(&self, line: &Line) -> bool#[must_use]
fn overlaps_rectangle(&self, rectangle: &Rectangle) -> bool
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#[must_use]
fn overlaps_rectangle(&self, rectangle: &Rectangle) -> bool#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self where
Self: Sized,
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#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self whereSelf: Sized,
#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self where
Self: Sized,
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#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self whereSelf: Sized,
impl Shape for Line
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fn contains(&self, v: impl Into<Vector>) -> bool
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fn intersects(&self, l: &Line) -> bool
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fn overlaps_circle(&self, c: &Circle) -> bool
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fn overlaps_rectangle(&self, b: &Rectangle) -> bool
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fn overlaps(&self, shape: &impl Shape) -> bool
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fn center(&self) -> Vector
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fn bounding_box(&self) -> Rectangle
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fn translate(&self, v: impl Into<Vector>) -> Self
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#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self where
Self: Sized,
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#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self whereSelf: Sized,
#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self where
Self: Sized,
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#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self whereSelf: Sized,
impl Shape for Rectangle
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fn contains(&self, point: impl Into<Vector>) -> bool
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fn overlaps_circle(&self, c: &Circle) -> bool
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fn overlaps_rectangle(&self, b: &Rectangle) -> bool
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fn intersects(&self, l: &Line) -> bool
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fn overlaps(&self, shape: &impl Shape) -> bool
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fn center(&self) -> Vector
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fn bounding_box(&self) -> Rectangle
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fn translate(&self, v: impl Into<Vector>) -> Self
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#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self where
Self: Sized,
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#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self whereSelf: Sized,
#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self where
Self: Sized,
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#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self whereSelf: Sized,
impl Shape for Triangle
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fn contains(&self, v: impl Into<Vector>) -> bool
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fn intersects(&self, line: &Line) -> bool
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fn overlaps_circle(&self, circ: &Circle) -> bool
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fn overlaps_rectangle(&self, rect: &Rectangle) -> bool
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fn overlaps(&self, other: &impl Shape) -> bool
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fn center(&self) -> Vector
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fn bounding_box(&self) -> Rectangle
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fn translate(&self, v: impl Into<Vector>) -> Self
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#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self where
Self: Sized,
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#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self whereSelf: Sized,
#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self where
Self: Sized,
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#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self whereSelf: Sized,
impl Shape for Vector
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fn contains(&self, v: impl Into<Vector>) -> bool
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fn overlaps(&self, shape: &impl Shape) -> bool
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fn center(&self) -> Vector
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fn bounding_box(&self) -> Rectangle
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fn translate(&self, v: impl Into<Vector>) -> Vector
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#[must_use]
fn intersects(&self, line: &Line) -> bool
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#[must_use]
fn intersects(&self, line: &Line) -> bool#[must_use]
fn overlaps_circle(&self, circle: &Circle) -> bool
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#[must_use]
fn overlaps_circle(&self, circle: &Circle) -> bool#[must_use]
fn overlaps_rectangle(&self, rectangle: &Rectangle) -> bool
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#[must_use]
fn overlaps_rectangle(&self, rectangle: &Rectangle) -> bool#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self where
Self: Sized,
[src]
#[must_use]
fn constrain(&self, outer: &Rectangle) -> Self whereSelf: Sized,
#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self where
Self: Sized,
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#[must_use]
fn with_center(&self, center: impl Into<Vector>) -> Self whereSelf: Sized,