[][src]Struct quickcfg::unit::SystemUnit

pub struct SystemUnit {
    pub id: UnitId,
    pub dependencies: Vec<Dependency>,
    pub provides: Vec<Dependency>,
    pub thread_local: bool,
    // some fields omitted
}

A system unit, which is a unit coupled with a set of dependencies.

Fields

id: UnitId

The ID of this unit.

dependencies: Vec<Dependency>

Dependencies of this unit.

provides: Vec<Dependency>

Dependencies that this unit provides.

thread_local: bool

Whether the unit needs access to the main thread. For example, for user input.

Methods

impl SystemUnit[src]

pub fn new(id: UnitId, unit: impl Into<Unit>) -> Self[src]

Create a new system unit.

pub fn apply(&self, input: UnitInput) -> Result<(), Error>[src]

Apply the unit of work.

Trait Implementations

impl Debug for SystemUnit[src]

impl Display for SystemUnit[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.