Struct quickbacktrack::BackTrackSolver
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pub struct BackTrackSolver<T> where
T: Puzzle, { pub states: Vec<T>, pub choice: Vec<(T::Pos, Vec<T::Val>)>, pub settings: SolveSettings, }
Solvees puzzles using back tracking.
Fields
states: Vec<T>
Stores the states.
choice: Vec<(T::Pos, Vec<T::Val>)>
Stores the choices for the states.
settings: SolveSettings
Search for simple solutions.
Methods
impl<T> BackTrackSolver<T> where
T: Puzzle,
[src]
T: Puzzle,
fn new(puzzle: T, settings: SolveSettings) -> BackTrackSolver<T>
Creates a new solver.
fn solve<F, G>(self, f: F, g: G) -> Option<Solution<T>> where
F: FnMut(&T) -> Option<T::Pos>,
G: FnMut(&T, T::Pos) -> Vec<T::Val>,
F: FnMut(&T) -> Option<T::Pos>,
G: FnMut(&T, T::Pos) -> Vec<T::Val>,
Solves puzzle, using a closure to look for best position to set a value next, and a closure for picking options in preferred order.
The second closure returns possible values at a given position. The last move in the list has highest priority, because the solver pops the values in turn.