Struct quake3_loader::Leaf
[−]
[src]
pub struct Leaf { pub cluster: i32, pub area: i32, pub mins: [i32; 3], pub maxs: [i32; 3], pub leaf_face: i32, pub num_leaf_faces: i32, pub leaf_brush: i32, pub num_leaf_brushes: i32, }
Fields
cluster: i32
area: i32
mins: [i32; 3]
maxs: [i32; 3]
leaf_face: i32
num_leaf_faces: i32
leaf_brush: i32
num_leaf_brushes: i32