Expand description

C++ type: QOpenGLTexture

Structs

  • This enum defines the possible binding targets of texture units.

  • This enum specifies which comparison operator is used when texture comparison is enabled on this texture.

  • This enum specifies which comparison mode is used when sampling this texture.

  • This enum defines the possible texture coordinate directions

  • This enum defines the possible CubeMap faces.

  • This enum specifies which component of a depth/stencil texture is accessed when the texture is sampled.

  • This enum defines the OpenGL texture-related features that can be tested for.

  • This enum defines the filtering parameters for a QOpenGLTexture object.

  • This enum defines the options to control mipmap generation.

  • This enum defines the possible client-side pixel formats for a pixel transfer operation.

  • This enum defines the possible pixel data types for a pixel transfer operation

  • This enum defines the texture color components that can be assigned a swizzle mask.

  • This enum defines the possible mask values for texture swizzling.

  • This enum defines the texture target of a QOpenGLTexture object.

  • This enum defines the possible texture formats. Depending upon your OpenGL implementation only a subset of these may be supported.

  • This enum defines options ot control texture unit activation.

  • This enum defines the possible texture coordinate wrapping modes.