Struct qt_gui::QMovie

source ·
#[repr(C)]
pub struct QMovie { /* private fields */ }
Expand description

The QMovie class is a convenience class for playing movies with QImageReader.

C++ class: QMovie.

C++ documentation:

The QMovie class is a convenience class for playing movies with QImageReader.

This class is used to show simple animations without sound. If you want to display video and media content, use the Qt Multimedia multimedia framework instead.

First, create a QMovie object by passing either the name of a file or a pointer to a QIODevice containing an animated image format to QMovie's constructor. You can call isValid() to check if the image data is valid, before starting the movie. To start the movie, call start(). QMovie will enter Running state, and emit started() and stateChanged(). To get the current state of the movie, call state().

To display the movie in your application, you can pass your QMovie object to QLabel::setMovie(). Example:

QLabel label; QMovie *movie = new QMovie(“animations/fire.gif”);

label.setMovie(movie); movie->start();

Whenever a new frame is available in the movie, QMovie will emit updated(). If the size of the frame changes, resized() is emitted. You can call currentImage() or currentPixmap() to get a copy of the current frame. When the movie is done, QMovie emits finished(). If any error occurs during playback (i.e, the image file is corrupt), QMovie will emit error().

You can control the speed of the movie playback by calling setSpeed(), which takes the percentage of the original speed as an argument. Pause the movie by calling setPaused(true). QMovie will then enter Paused state and emit stateChanged(). If you call setPaused(false), QMovie will reenter Running state and start the movie again. To stop the movie, call stop().

Certain animation formats allow you to set the background color. You can call setBackgroundColor() to set the color, or backgroundColor() to retrieve the current background color.

currentFrameNumber() returns the sequence number of the current frame. The first frame in the animation has the sequence number 0. frameCount() returns the total number of frames in the animation, if the image format supports this. You can call loopCount() to get the number of times the movie should loop before finishing. nextFrameDelay() returns the number of milliseconds the current frame should be displayed.

QMovie can be instructed to cache frames of an animation by calling setCacheMode().

Call supportedFormats() for a list of formats that QMovie supports.

Implementations§

source§

impl QMovie

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pub fn started(&self) -> Signal<()>

This signal is emitted after QMovie::start() has been called, and QMovie has entered QMovie::Running state.

Returns a built-in Qt signal QMovie::started that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted after QMovie::start() has been called, and QMovie has entered QMovie::Running state.

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pub fn resized(&self) -> Signal<(*const QSize,)>

This signal is emitted when the current frame has been resized to size. This effect is sometimes used in animations as an alternative to replacing the frame. You can call currentImage() or currentPixmap() to get a copy of the updated frame.

Returns a built-in Qt signal QMovie::resized that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted when the current frame has been resized to size. This effect is sometimes used in animations as an alternative to replacing the frame. You can call currentImage() or currentPixmap() to get a copy of the updated frame.

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pub fn updated(&self) -> Signal<(*const QRect,)>

This signal is emitted when the rect rect in the current frame has been updated. You can call currentImage() or currentPixmap() to get a copy of the updated frame.

Returns a built-in Qt signal QMovie::updated that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted when the rect rect in the current frame has been updated. You can call currentImage() or currentPixmap() to get a copy of the updated frame.

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pub fn state_changed(&self) -> Signal<(MovieState,)>

This signal is emitted every time the state of the movie changes. The new state is specified by state.

Returns a built-in Qt signal QMovie::stateChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted every time the state of the movie changes. The new state is specified by state.

See also QMovie::state().

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pub fn error(&self) -> Signal<(ImageReaderError,)>

This signal is emitted by QMovie when the error error occurred during playback. QMovie will stop the movie, and enter QMovie::NotRunning state.

Returns a built-in Qt signal QMovie::error that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted by QMovie when the error error occurred during playback. QMovie will stop the movie, and enter QMovie::NotRunning state.

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pub fn finished(&self) -> Signal<()>

This signal is emitted when the movie has finished.

Returns a built-in Qt signal QMovie::finished that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted when the movie has finished.

See also QMovie::stop().

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pub fn frame_changed(&self) -> Signal<(c_int,)>

This signal is emitted when the frame number has changed to frameNumber. You can call currentImage() or currentPixmap() to get a copy of the frame.

Returns a built-in Qt signal QMovie::frameChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted when the frame number has changed to frameNumber. You can call currentImage() or currentPixmap() to get a copy of the frame.

This function was introduced in Qt 4.1.

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pub fn slot_start(&self) -> Receiver<()>

Starts the movie. QMovie will enter Running state, and start emitting updated() and resized() as the movie progresses.

Returns a built-in Qt slot QMovie::start that can be passed to qt_core::Signal::connect.

C++ documentation:

Starts the movie. QMovie will enter Running state, and start emitting updated() and resized() as the movie progresses.

If QMovie is in the Paused state, this function is equivalent to calling setPaused(false). If QMovie is already in the Running state, this function does nothing.

See also stop() and setPaused().

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pub fn slot_jump_to_next_frame(&self) -> Receiver<()>

Jumps to the next frame. Returns true on success; otherwise returns false.

Returns a built-in Qt slot QMovie::jumpToNextFrame that can be passed to qt_core::Signal::connect.

C++ documentation:

Jumps to the next frame. Returns true on success; otherwise returns false.

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pub fn slot_set_paused(&self) -> Receiver<(bool,)>

If paused is true, QMovie will enter Paused state and emit stateChanged(Paused); otherwise it will enter Running state and emit stateChanged(Running).

Returns a built-in Qt slot QMovie::setPaused that can be passed to qt_core::Signal::connect.

C++ documentation:

If paused is true, QMovie will enter Paused state and emit stateChanged(Paused); otherwise it will enter Running state and emit stateChanged(Running).

See also state().

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pub fn slot_stop(&self) -> Receiver<()>

Stops the movie. QMovie enters NotRunning state, and stops emitting updated() and resized(). If start() is called again, the movie will restart from the beginning.

Returns a built-in Qt slot QMovie::stop that can be passed to qt_core::Signal::connect.

C++ documentation:

Stops the movie. QMovie enters NotRunning state, and stops emitting updated() and resized(). If start() is called again, the movie will restart from the beginning.

If QMovie is already in the NotRunning state, this function does nothing.

See also start() and setPaused().

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pub fn slot_set_speed(&self) -> Receiver<(c_int,)>

This property holds the movie's speed

Returns a built-in Qt slot QMovie::setSpeed that can be passed to qt_core::Signal::connect.

C++ documentation:

This property holds the movie’s speed

The speed is measured in percentage of the original movie speed. The default speed is 100%. Example:

QMovie movie(“racecar.gif”); movie.setSpeed(200); // 2x speed

Access functions:

int speed() const
void setSpeed(int percentSpeed)
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pub unsafe fn background_color(&self) -> CppBox<QColor>

Returns the background color of the movie. If no background color has been assigned, an invalid QColor is returned.

Calls C++ function: QColor QMovie::backgroundColor() const.

C++ documentation:

Returns the background color of the movie. If no background color has been assigned, an invalid QColor is returned.

See also setBackgroundColor().

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pub unsafe fn cache_mode(&self) -> CacheMode

This property holds the movie's cache mode

Calls C++ function: QMovie::CacheMode QMovie::cacheMode() const.

C++ documentation:

This property holds the movie’s cache mode

Caching frames can be useful when the underlying animation format handler that QMovie relies on to decode the animation data does not support jumping to particular frames in the animation, or even "rewinding" the animation to the beginning (for looping). Furthermore, if the image data comes from a sequential device, it is not possible for the underlying animation handler to seek back to frames whose data has already been read (making looping altogether impossible).

To aid in such situations, a QMovie object can be instructed to cache the frames, at the added memory cost of keeping the frames in memory for the lifetime of the object.

By default, this property is set to CacheNone.

Access functions:

CacheMode cacheMode() const
void setCacheMode(CacheMode mode)

See also QMovie::CacheMode.

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pub unsafe fn current_frame_number(&self) -> c_int

Returns the sequence number of the current frame. The number of the first frame in the movie is 0.

Calls C++ function: int QMovie::currentFrameNumber() const.

C++ documentation:

Returns the sequence number of the current frame. The number of the first frame in the movie is 0.

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pub unsafe fn current_image(&self) -> CppBox<QImage>

Returns the current frame as a QImage.

Calls C++ function: QImage QMovie::currentImage() const.

C++ documentation:

Returns the current frame as a QImage.

See also currentPixmap() and updated().

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pub unsafe fn current_pixmap(&self) -> CppBox<QPixmap>

Returns the current frame as a QPixmap.

Calls C++ function: QPixmap QMovie::currentPixmap() const.

C++ documentation:

Returns the current frame as a QPixmap.

See also currentImage() and updated().

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pub unsafe fn device(&self) -> QPtr<QIODevice>

Returns the device QMovie reads image data from. If no device has currently been assigned, 0 is returned.

Calls C++ function: QIODevice* QMovie::device() const.

C++ documentation:

Returns the device QMovie reads image data from. If no device has currently been assigned, 0 is returned.

See also setDevice() and fileName().

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pub unsafe fn file_name(&self) -> CppBox<QString>

Returns the name of the file that QMovie reads image data from. If no file name has been assigned, or if the assigned device is not a file, an empty QString is returned.

Calls C++ function: QString QMovie::fileName() const.

C++ documentation:

Returns the name of the file that QMovie reads image data from. If no file name has been assigned, or if the assigned device is not a file, an empty QString is returned.

See also setFileName() and device().

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pub unsafe fn format(&self) -> CppBox<QByteArray>

Returns the format that QMovie uses when decoding image data. If no format has been assigned, an empty QByteArray() is returned.

Calls C++ function: QByteArray QMovie::format() const.

C++ documentation:

Returns the format that QMovie uses when decoding image data. If no format has been assigned, an empty QByteArray() is returned.

See also setFormat().

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pub unsafe fn frame_count(&self) -> c_int

Returns the number of frames in the movie.

Calls C++ function: int QMovie::frameCount() const.

C++ documentation:

Returns the number of frames in the movie.

Certain animation formats do not support this feature, in which case 0 is returned.

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pub unsafe fn frame_rect(&self) -> CppBox<QRect>

Returns the rect of the last frame. If no frame has yet been updated, an invalid QRect is returned.

Calls C++ function: QRect QMovie::frameRect() const.

C++ documentation:

Returns the rect of the last frame. If no frame has yet been updated, an invalid QRect is returned.

See also currentImage() and currentPixmap().

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pub unsafe fn is_valid(&self) -> bool

Returns true if the movie is valid (e.g., the image data is readable and the image format is supported); otherwise returns false.

Calls C++ function: bool QMovie::isValid() const.

C++ documentation:

Returns true if the movie is valid (e.g., the image data is readable and the image format is supported); otherwise returns false.

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pub unsafe fn jump_to_frame(&self, frame_number: c_int) -> bool

Jumps to frame number frameNumber. Returns true on success; otherwise returns false.

Calls C++ function: bool QMovie::jumpToFrame(int frameNumber).

C++ documentation:

Jumps to frame number frameNumber. Returns true on success; otherwise returns false.

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pub unsafe fn jump_to_next_frame(&self) -> bool

Jumps to the next frame. Returns true on success; otherwise returns false.

Calls C++ function: [slot] bool QMovie::jumpToNextFrame().

C++ documentation:

Jumps to the next frame. Returns true on success; otherwise returns false.

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pub unsafe fn last_error(&self) -> ImageReaderError

Available on cpp_lib_version="5.11.3" or cpp_lib_version="5.12.2" or cpp_lib_version="5.13.0" or cpp_lib_version="5.14.0" only.

Returns the most recent error that occurred while attempting to read image data.

Calls C++ function: QImageReader::ImageReaderError QMovie::lastError() const.

C++ documentation:

Returns the most recent error that occurred while attempting to read image data.

See also lastErrorString().

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pub unsafe fn last_error_string(&self) -> CppBox<QString>

Available on cpp_lib_version="5.11.3" or cpp_lib_version="5.12.2" or cpp_lib_version="5.13.0" or cpp_lib_version="5.14.0" only.

Returns a human-readable representation of the most recent error that occurred while attempting to read image data.

Calls C++ function: QString QMovie::lastErrorString() const.

C++ documentation:

Returns a human-readable representation of the most recent error that occurred while attempting to read image data.

See also lastError().

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pub unsafe fn loop_count(&self) -> c_int

Returns the number of times the movie will loop before it finishes. If the movie will only play once (no looping), loopCount returns 0. If the movie loops forever, loopCount returns -1.

Calls C++ function: int QMovie::loopCount() const.

C++ documentation:

Returns the number of times the movie will loop before it finishes. If the movie will only play once (no looping), loopCount returns 0. If the movie loops forever, loopCount returns -1.

Note that, if the image data comes from a sequential device (e.g. a socket), QMovie can only loop the movie if the cacheMode is set to QMovie::CacheAll.

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pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>

Calls C++ function: virtual const QMetaObject* QMovie::metaObject() const.

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pub unsafe fn from_q_object(parent: impl CastInto<Ptr<QObject>>) -> QBox<QMovie>

Constructs a QMovie object, passing the parent object to QObject's constructor.

Calls C++ function: [constructor] void QMovie::QMovie(QObject* parent = …).

C++ documentation:

Constructs a QMovie object, passing the parent object to QObject’s constructor.

See also setFileName(), setDevice(), and setFormat().

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pub unsafe fn from_q_io_device_q_byte_array_q_object( device: impl CastInto<Ptr<QIODevice>>, format: impl CastInto<Ref<QByteArray>>, parent: impl CastInto<Ptr<QObject>> ) -> QBox<QMovie>

Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

Calls C++ function: [constructor] void QMovie::QMovie(QIODevice* device, const QByteArray& format = …, QObject* parent = …).

C++ documentation:

Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

The parent object is passed to QObject's constructor.

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pub unsafe fn from_q_string_q_byte_array_q_object( file_name: impl CastInto<Ref<QString>>, format: impl CastInto<Ref<QByteArray>>, parent: impl CastInto<Ptr<QObject>> ) -> QBox<QMovie>

Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

Calls C++ function: [constructor] void QMovie::QMovie(const QString& fileName, const QByteArray& format = …, QObject* parent = …).

C++ documentation:

Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

The parent object is passed to QObject's constructor.

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pub unsafe fn new() -> QBox<QMovie>

The QMovie class is a convenience class for playing movies with QImageReader.

Calls C++ function: [constructor] void QMovie::QMovie().

C++ documentation:

The QMovie class is a convenience class for playing movies with QImageReader.

This class is used to show simple animations without sound. If you want to display video and media content, use the Qt Multimedia multimedia framework instead.

First, create a QMovie object by passing either the name of a file or a pointer to a QIODevice containing an animated image format to QMovie's constructor. You can call isValid() to check if the image data is valid, before starting the movie. To start the movie, call start(). QMovie will enter Running state, and emit started() and stateChanged(). To get the current state of the movie, call state().

To display the movie in your application, you can pass your QMovie object to QLabel::setMovie(). Example:

QLabel label; QMovie *movie = new QMovie(“animations/fire.gif”);

label.setMovie(movie); movie->start();

Whenever a new frame is available in the movie, QMovie will emit updated(). If the size of the frame changes, resized() is emitted. You can call currentImage() or currentPixmap() to get a copy of the current frame. When the movie is done, QMovie emits finished(). If any error occurs during playback (i.e, the image file is corrupt), QMovie will emit error().

You can control the speed of the movie playback by calling setSpeed(), which takes the percentage of the original speed as an argument. Pause the movie by calling setPaused(true). QMovie will then enter Paused state and emit stateChanged(). If you call setPaused(false), QMovie will reenter Running state and start the movie again. To stop the movie, call stop().

Certain animation formats allow you to set the background color. You can call setBackgroundColor() to set the color, or backgroundColor() to retrieve the current background color.

currentFrameNumber() returns the sequence number of the current frame. The first frame in the animation has the sequence number 0. frameCount() returns the total number of frames in the animation, if the image format supports this. You can call loopCount() to get the number of times the movie should loop before finishing. nextFrameDelay() returns the number of milliseconds the current frame should be displayed.

QMovie can be instructed to cache frames of an animation by calling setCacheMode().

Call supportedFormats() for a list of formats that QMovie supports.

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pub unsafe fn from_q_io_device_q_byte_array( device: impl CastInto<Ptr<QIODevice>>, format: impl CastInto<Ref<QByteArray>> ) -> QBox<QMovie>

Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

Calls C++ function: [constructor] void QMovie::QMovie(QIODevice* device, const QByteArray& format = …).

C++ documentation:

Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

The parent object is passed to QObject's constructor.

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pub unsafe fn from_q_io_device( device: impl CastInto<Ptr<QIODevice>> ) -> QBox<QMovie>

Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

Calls C++ function: [constructor] void QMovie::QMovie(QIODevice* device).

C++ documentation:

Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

The parent object is passed to QObject's constructor.

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pub unsafe fn from_q_string_q_byte_array( file_name: impl CastInto<Ref<QString>>, format: impl CastInto<Ref<QByteArray>> ) -> QBox<QMovie>

Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

Calls C++ function: [constructor] void QMovie::QMovie(const QString& fileName, const QByteArray& format = …).

C++ documentation:

Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

The parent object is passed to QObject's constructor.

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pub unsafe fn from_q_string( file_name: impl CastInto<Ref<QString>> ) -> QBox<QMovie>

Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

Calls C++ function: [constructor] void QMovie::QMovie(const QString& fileName).

C++ documentation:

Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.

The parent object is passed to QObject's constructor.

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pub unsafe fn next_frame_delay(&self) -> c_int

Returns the number of milliseconds QMovie will wait before updating the next frame in the animation.

Calls C++ function: int QMovie::nextFrameDelay() const.

C++ documentation:

Returns the number of milliseconds QMovie will wait before updating the next frame in the animation.

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pub unsafe fn qt_metacall( &self, arg1: Call, arg2: c_int, arg3: *mut *mut c_void ) -> c_int

Calls C++ function: virtual int QMovie::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

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pub unsafe fn qt_metacast(&self, arg1: *const c_char) -> *mut c_void

Calls C++ function: virtual void* QMovie::qt_metacast(const char* arg1).

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pub unsafe fn scaled_size(&self) -> CppBox<QSize>

Returns the scaled size of frames.

Calls C++ function: QSize QMovie::scaledSize().

C++ documentation:

Returns the scaled size of frames.

This function was introduced in Qt 4.1.

See also setScaledSize() and QImageReader::scaledSize().

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pub unsafe fn set_background_color(&self, color: impl CastInto<Ref<QColor>>)

For image formats that support it, this function sets the background color to color.

Calls C++ function: void QMovie::setBackgroundColor(const QColor& color).

C++ documentation:

For image formats that support it, this function sets the background color to color.

See also backgroundColor().

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pub unsafe fn set_cache_mode(&self, mode: CacheMode)

This property holds the movie's cache mode

Calls C++ function: void QMovie::setCacheMode(QMovie::CacheMode mode).

C++ documentation:

This property holds the movie’s cache mode

Caching frames can be useful when the underlying animation format handler that QMovie relies on to decode the animation data does not support jumping to particular frames in the animation, or even "rewinding" the animation to the beginning (for looping). Furthermore, if the image data comes from a sequential device, it is not possible for the underlying animation handler to seek back to frames whose data has already been read (making looping altogether impossible).

To aid in such situations, a QMovie object can be instructed to cache the frames, at the added memory cost of keeping the frames in memory for the lifetime of the object.

By default, this property is set to CacheNone.

Access functions:

CacheMode cacheMode() const
void setCacheMode(CacheMode mode)

See also QMovie::CacheMode.

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pub unsafe fn set_device(&self, device: impl CastInto<Ptr<QIODevice>>)

Sets the current device to device. QMovie will read image data from this device when the movie is running.

Calls C++ function: void QMovie::setDevice(QIODevice* device).

C++ documentation:

Sets the current device to device. QMovie will read image data from this device when the movie is running.

See also device() and setFormat().

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pub unsafe fn set_file_name(&self, file_name: impl CastInto<Ref<QString>>)

Sets the name of the file that QMovie reads image data from, to fileName.

Calls C++ function: void QMovie::setFileName(const QString& fileName).

C++ documentation:

Sets the name of the file that QMovie reads image data from, to fileName.

See also fileName(), setDevice(), and setFormat().

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pub unsafe fn set_format(&self, format: impl CastInto<Ref<QByteArray>>)

Sets the format that QMovie will use when decoding image data, to format. By default, QMovie will attempt to guess the format of the image data.

Calls C++ function: void QMovie::setFormat(const QByteArray& format).

C++ documentation:

Sets the format that QMovie will use when decoding image data, to format. By default, QMovie will attempt to guess the format of the image data.

You can call supportedFormats() for the full list of formats QMovie supports.

See also format() and QImageReader::supportedImageFormats().

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pub unsafe fn set_paused(&self, paused: bool)

If paused is true, QMovie will enter Paused state and emit stateChanged(Paused); otherwise it will enter Running state and emit stateChanged(Running).

Calls C++ function: [slot] void QMovie::setPaused(bool paused).

C++ documentation:

If paused is true, QMovie will enter Paused state and emit stateChanged(Paused); otherwise it will enter Running state and emit stateChanged(Running).

See also state().

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pub unsafe fn set_scaled_size(&self, size: impl CastInto<Ref<QSize>>)

Sets the scaled frame size to size.

Calls C++ function: void QMovie::setScaledSize(const QSize& size).

C++ documentation:

Sets the scaled frame size to size.

This function was introduced in Qt 4.1.

See also scaledSize() and QImageReader::setScaledSize().

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pub unsafe fn set_speed(&self, percent_speed: c_int)

This property holds the movie's speed

Calls C++ function: [slot] void QMovie::setSpeed(int percentSpeed).

C++ documentation:

This property holds the movie’s speed

The speed is measured in percentage of the original movie speed. The default speed is 100%. Example:

QMovie movie(“racecar.gif”); movie.setSpeed(200); // 2x speed

Access functions:

int speed() const
void setSpeed(int percentSpeed)
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pub unsafe fn speed(&self) -> c_int

This property holds the movie's speed

Calls C++ function: int QMovie::speed() const.

C++ documentation:

This property holds the movie’s speed

The speed is measured in percentage of the original movie speed. The default speed is 100%. Example:

QMovie movie(“racecar.gif”); movie.setSpeed(200); // 2x speed

Access functions:

int speed() const
void setSpeed(int percentSpeed)
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pub unsafe fn start(&self)

Starts the movie. QMovie will enter Running state, and start emitting updated() and resized() as the movie progresses.

Calls C++ function: [slot] void QMovie::start().

C++ documentation:

Starts the movie. QMovie will enter Running state, and start emitting updated() and resized() as the movie progresses.

If QMovie is in the Paused state, this function is equivalent to calling setPaused(false). If QMovie is already in the Running state, this function does nothing.

See also stop() and setPaused().

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pub unsafe fn state(&self) -> MovieState

Returns the current state of QMovie.

Calls C++ function: QMovie::MovieState QMovie::state() const.

C++ documentation:

Returns the current state of QMovie.

See also MovieState and stateChanged().

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pub unsafe fn static_meta_object() -> Ref<QMetaObject>

Returns a reference to the staticMetaObject field.

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pub unsafe fn stop(&self)

Stops the movie. QMovie enters NotRunning state, and stops emitting updated() and resized(). If start() is called again, the movie will restart from the beginning.

Calls C++ function: [slot] void QMovie::stop().

C++ documentation:

Stops the movie. QMovie enters NotRunning state, and stops emitting updated() and resized(). If start() is called again, the movie will restart from the beginning.

If QMovie is already in the NotRunning state, this function does nothing.

See also start() and setPaused().

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pub unsafe fn supported_formats() -> CppBox<QListOfQByteArray>

Returns the list of image formats supported by QMovie.

Calls C++ function: static QList<QByteArray> QMovie::supportedFormats().

C++ documentation:

Returns the list of image formats supported by QMovie.

This function was introduced in Qt 4.1.

See also QImageReader::supportedImageFormats().

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pub unsafe fn tr( s: *const c_char, c: *const c_char, n: c_int ) -> CppBox<QString>

Calls C++ function: static QString QMovie::tr(const char* s, const char* c, int n).

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pub unsafe fn tr_utf8( s: *const c_char, c: *const c_char, n: c_int ) -> CppBox<QString>

Calls C++ function: static QString QMovie::trUtf8(const char* s, const char* c, int n).

Methods from Deref<Target = QObject>§

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pub unsafe fn find_child<T>( &self, name: &str ) -> Result<QPtr<T>, FindChildError>

Finds a child of self with the specified object name and casts it to type T.

The search is performed recursively. If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned.

Returns an error if there is no child object with object name name or the found object cannot be cast to T.

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pub fn destroyed(&self) -> Signal<(*mut QObject,)>

This signal is emitted immediately before the object obj is destroyed, and can not be blocked.

Returns a built-in Qt signal QObject::destroyed that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted immediately before the object obj is destroyed, and can not be blocked.

All the objects's children are destroyed immediately after this signal is emitted.

See also deleteLater() and QPointer.

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pub fn object_name_changed(&self) -> Signal<(*const QString,)>

This signal is emitted after the object's name has been changed. The new object name is passed as objectName.

Returns a built-in Qt signal QObject::objectNameChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted after the object’s name has been changed. The new object name is passed as objectName.

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

Note: Notifier signal for property objectName.

See also QObject::objectName.

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pub fn slot_delete_later(&self) -> Receiver<()>

Schedules this object for deletion.

Returns a built-in Qt slot QObject::deleteLater that can be passed to qt_core::Signal::connect.

C++ documentation:

Schedules this object for deletion.

The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.

Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.

See also destroyed() and QPointer.

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pub unsafe fn block_signals(&self, b: bool) -> bool

If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

Calls C++ function: bool QObject::blockSignals(bool b).

C++ documentation:

If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

The return value is the previous value of signalsBlocked().

Note that the destroyed() signal will be emitted even if the signals for this object have been blocked.

Signals emitted while being blocked are not buffered.

See also signalsBlocked() and QSignalBlocker.

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pub unsafe fn children(&self) -> Ref<QListOfQObject>

Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:

Calls C++ function: const QList<QObject*>& QObject::children() const.

C++ documentation:

Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:


  typedef QList<QObject*> QObjectList;

The first child added is the first object in the list and the last child added is the last object in the list, i.e. new children are appended at the end.

Note that the list order changes when QWidget children are raised or lowered. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.

See also findChild(), findChildren(), parent(), and setParent().

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pub unsafe fn delete_later(&self)

Schedules this object for deletion.

Calls C++ function: [slot] void QObject::deleteLater().

C++ documentation:

Schedules this object for deletion.

The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.

Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.

See also destroyed() and QPointer.

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pub unsafe fn disconnect_char_q_object_char( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>>, member: *const i8 ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …, const char* member = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect_q_object_char( &self, receiver: impl CastInto<Ptr<QObject>>, member: *const i8 ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const QObject* receiver, const char* member = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects all signals in this object from receiver's method.

A signal-slot connection is removed when either of the objects involved are destroyed.

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pub unsafe fn disconnect_char_q_object( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>> ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect_char(&self, signal: *const i8) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect(&self) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect() const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect_q_object( &self, receiver: impl CastInto<Ptr<QObject>> ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const QObject* receiver) const.

C++ documentation:

This function overloads disconnect().

Disconnects all signals in this object from receiver's method.

A signal-slot connection is removed when either of the objects involved are destroyed.

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pub unsafe fn dump_object_info_mut(&self)

Dumps information about signal connections, etc. for this object to the debug output.

Calls C++ function: void QObject::dumpObjectInfo().

C++ documentation:

Dumps information about signal connections, etc. for this object to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectTree().

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pub unsafe fn dump_object_info(&self)

Dumps information about signal connections, etc. for this object to the debug output.

Calls C++ function: void QObject::dumpObjectInfo() const.

C++ documentation:

Dumps information about signal connections, etc. for this object to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectTree().

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pub unsafe fn dump_object_tree_mut(&self)

Dumps a tree of children to the debug output.

Calls C++ function: void QObject::dumpObjectTree().

C++ documentation:

Dumps a tree of children to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectInfo().

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pub unsafe fn dump_object_tree(&self)

Dumps a tree of children to the debug output.

Calls C++ function: void QObject::dumpObjectTree() const.

C++ documentation:

Dumps a tree of children to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectInfo().

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pub unsafe fn dynamic_property_names(&self) -> CppBox<QListOfQByteArray>

Returns the names of all properties that were dynamically added to the object using setProperty().

Calls C++ function: QList<QByteArray> QObject::dynamicPropertyNames() const.

C++ documentation:

Returns the names of all properties that were dynamically added to the object using setProperty().

This function was introduced in Qt 4.2.

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pub unsafe fn eq(&self, p: impl CastInto<Ref<QPointerOfQObject>>) -> bool

Returns true if c1 and c2 are the same Unicode character; otherwise returns false.

Calls C++ function: bool operator==(QObject* o, const QPointer<QObject>& p).

Warning: no exact match found in C++ documentation. Below is the C++ documentation for bool operator==(QChar c1, QChar c2):

Returns true if c1 and c2 are the same Unicode character; otherwise returns false.

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pub unsafe fn event(&self, event: impl CastInto<Ptr<QEvent>>) -> bool

This virtual function receives events to an object and should return true if the event e was recognized and processed.

Calls C++ function: virtual bool QObject::event(QEvent* event).

C++ documentation:

This virtual function receives events to an object and should return true if the event e was recognized and processed.

The event() function can be reimplemented to customize the behavior of an object.

Make sure you call the parent event class implementation for all the events you did not handle.

Example:

class MyClass : public QWidget { Q_OBJECT

public: MyClass(QWidget *parent = 0); ~MyClass();

bool event(QEvent* ev) { if (ev->type() == QEvent::PolishRequest) { // overwrite handling of PolishRequest if any doThings(); return true; } else if (ev->type() == QEvent::Show) { // complement handling of Show if any doThings2(); QWidget::event(ev); return true; } // Make sure the rest of events are handled return QWidget::event(ev); } };

See also installEventFilter(), timerEvent(), QCoreApplication::sendEvent(), and QCoreApplication::postEvent().

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pub unsafe fn event_filter( &self, watched: impl CastInto<Ptr<QObject>>, event: impl CastInto<Ptr<QEvent>> ) -> bool

Filters events if this object has been installed as an event filter for the watched object.

Calls C++ function: virtual bool QObject::eventFilter(QObject* watched, QEvent* event).

C++ documentation:

Filters events if this object has been installed as an event filter for the watched object.

In your reimplementation of this function, if you want to filter the event out, i.e. stop it being handled further, return true; otherwise return false.

Example:

class MainWindow : public QMainWindow { public: MainWindow();

protected: bool eventFilter(QObject obj, QEvent ev);

private: QTextEdit *textEdit; };

MainWindow::MainWindow() { textEdit = new QTextEdit; setCentralWidget(textEdit);

textEdit->installEventFilter(this); }

bool MainWindow::eventFilter(QObject obj, QEvent event) { if (obj == textEdit) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent>(event); qDebug() << “Ate key press” << keyEvent->key(); return true; } else { return false; } } else { // pass the event on to the parent class return QMainWindow::eventFilter(obj, event); } }

Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes.

Warning: If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash.

See also installEventFilter().

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pub unsafe fn find_child_q_object_2a( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption> ) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

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pub unsafe fn find_child_q_object_1a( &self, a_name: impl CastInto<Ref<QString>> ) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …) const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

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pub unsafe fn find_child_q_object_0a(&self) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>() const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

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pub unsafe fn find_children_q_object_q_string_q_flags_find_child_option( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption> ) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

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pub unsafe fn find_children_q_object_q_reg_exp_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegExp>>, options: QFlags<FindChildOption> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

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pub unsafe fn find_children_q_object_q_regular_expression_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegularExpression>>, options: QFlags<FindChildOption> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

This function was introduced in Qt 5.0.

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pub unsafe fn find_children_q_object_q_string( &self, a_name: impl CastInto<Ref<QString>> ) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …) const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

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pub unsafe fn find_children_q_object(&self) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>() const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

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pub unsafe fn find_children_q_object_q_reg_exp( &self, re: impl CastInto<Ref<QRegExp>> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

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pub unsafe fn find_children_q_object_q_regular_expression( &self, re: impl CastInto<Ref<QRegularExpression>> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

This function was introduced in Qt 5.0.

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pub unsafe fn inherits(&self, classname: *const i8) -> bool

Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

Calls C++ function: bool QObject::inherits(const char* classname) const.

C++ documentation:

Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

A class is considered to inherit itself.

Example:

QTimer *timer = new QTimer; // QTimer inherits QObject timer->inherits(“QTimer”); // returns true timer->inherits(“QObject”); // returns true timer->inherits(“QAbstractButton”); // returns false

// QVBoxLayout inherits QObject and QLayoutItem QVBoxLayout *layout = new QVBoxLayout; layout->inherits(“QObject”); // returns true layout->inherits(“QLayoutItem”); // returns true (even though QLayoutItem is not a QObject)

If you need to determine whether an object is an instance of a particular class for the purpose of casting it, consider using qobject_cast<Type *>(object) instead.

See also metaObject() and qobject_cast().

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pub unsafe fn install_event_filter( &self, filter_obj: impl CastInto<Ptr<QObject>> )

Installs an event filter filterObj on this object. For example:

Calls C++ function: void QObject::installEventFilter(QObject* filterObj).

C++ documentation:

Installs an event filter filterObj on this object. For example:


  monitoredObj->installEventFilter(filterObj);

An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter filterObj receives events via its eventFilter() function. The eventFilter() function must return true if the event should be filtered, (i.e. stopped); otherwise it must return false.

If multiple event filters are installed on a single object, the filter that was installed last is activated first.

Here's a KeyPressEater class that eats the key presses of its monitored objects:

class KeyPressEater : public QObject { Q_OBJECT ...

protected: bool eventFilter(QObject obj, QEvent event); };

bool KeyPressEater::eventFilter(QObject obj, QEvent event) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent >(event); qDebug(“Ate key press %d”, keyEvent->key()); return true; } else { // standard event processing return QObject::eventFilter(obj, event); } }

And here's how to install it on two widgets:

KeyPressEater keyPressEater = new KeyPressEater(this); QPushButton pushButton = new QPushButton(this); QListView *listView = new QListView(this);

pushButton->installEventFilter(keyPressEater); listView->installEventFilter(keyPressEater);

The QShortcut class, for example, uses this technique to intercept shortcut key presses.

Warning: If you delete the receiver object in your eventFilter() function, be sure to return true. If you return false, Qt sends the event to the deleted object and the program will crash.

Note that the filtering object must be in the same thread as this object. If filterObj is in a different thread, this function does nothing. If either filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again (it is not removed).

See also removeEventFilter(), eventFilter(), and event().

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pub unsafe fn is_widget_type(&self) -> bool

Returns true if the object is a widget; otherwise returns false.

Calls C++ function: bool QObject::isWidgetType() const.

C++ documentation:

Returns true if the object is a widget; otherwise returns false.

Calling this function is equivalent to calling inherits("QWidget"), except that it is much faster.

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pub unsafe fn is_window_type(&self) -> bool

Returns true if the object is a window; otherwise returns false.

Calls C++ function: bool QObject::isWindowType() const.

C++ documentation:

Returns true if the object is a window; otherwise returns false.

Calling this function is equivalent to calling inherits("QWindow"), except that it is much faster.

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pub unsafe fn kill_timer(&self, id: i32)

Kills the timer with timer identifier, id.

Calls C++ function: void QObject::killTimer(int id).

C++ documentation:

Kills the timer with timer identifier, id.

The timer identifier is returned by startTimer() when a timer event is started.

See also timerEvent() and startTimer().

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pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>

Returns a pointer to the meta-object of this object.

Calls C++ function: virtual const QMetaObject* QObject::metaObject() const.

C++ documentation:

Returns a pointer to the meta-object of this object.

A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every QObject subclass that contains the Q_OBJECT macro will have a meta-object.

The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object.

If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use staticMetaObject.

Example:

QObject *obj = new QPushButton; obj->metaObject()->className(); // returns “QPushButton”

QPushButton::staticMetaObject.className(); // returns “QPushButton”

See also staticMetaObject.

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pub unsafe fn move_to_thread(&self, thread: impl CastInto<Ptr<QThread>>)

Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

Calls C++ function: void QObject::moveToThread(QThread* thread).

C++ documentation:

Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example:

myObject->moveToThread(QApplication::instance()->thread());

If targetThread is zero, all event processing for this object and its children stops.

Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely.

A QEvent::ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the targetThread.

Warning: This function is not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any arbitrary thread to the current thread.

See also thread().

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pub unsafe fn object_name(&self) -> CppBox<QString>

This property holds the name of this object

Calls C++ function: QString QObject::objectName() const.

C++ documentation:

This property holds the name of this object

You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().

qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);

By default, this property contains an empty string.

Access functions:

QString objectName() const
void setObjectName(const QString &name)

Notifier signal:

void objectNameChanged(const QString &objectName)[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

See also metaObject() and QMetaObject::className().

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pub unsafe fn parent(&self) -> QPtr<QObject>

Returns a pointer to the parent object.

Calls C++ function: QObject* QObject::parent() const.

C++ documentation:

Returns a pointer to the parent object.

See also setParent() and children().

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pub unsafe fn property(&self, name: *const i8) -> CppBox<QVariant>

Returns the value of the object's name property.

Calls C++ function: QVariant QObject::property(const char* name) const.

C++ documentation:

Returns the value of the object’s name property.

If no such property exists, the returned variant is invalid.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

See also setProperty(), QVariant::isValid(), metaObject(), and dynamicPropertyNames().

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pub unsafe fn qt_metacall( &self, arg1: Call, arg2: i32, arg3: *mut *mut c_void ) -> i32

Calls C++ function: virtual int QObject::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

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pub unsafe fn qt_metacast(&self, arg1: *const i8) -> *mut c_void

Calls C++ function: virtual void* QObject::qt_metacast(const char* arg1).

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pub unsafe fn remove_event_filter(&self, obj: impl CastInto<Ptr<QObject>>)

Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

Calls C++ function: void QObject::removeEventFilter(QObject* obj).

C++ documentation:

Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

All event filters for this object are automatically removed when this object is destroyed.

It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function).

See also installEventFilter(), eventFilter(), and event().

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pub unsafe fn set_object_name(&self, name: impl CastInto<Ref<QString>>)

This property holds the name of this object

Calls C++ function: void QObject::setObjectName(const QString& name).

C++ documentation:

This property holds the name of this object

You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().

qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);

By default, this property contains an empty string.

Access functions:

QString objectName() const
void setObjectName(const QString &name)

Notifier signal:

void objectNameChanged(const QString &objectName)[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

See also metaObject() and QMetaObject::className().

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pub unsafe fn set_parent(&self, parent: impl CastInto<Ptr<QObject>>)

Makes the object a child of parent.

Calls C++ function: void QObject::setParent(QObject* parent).

C++ documentation:

Makes the object a child of parent.

See also parent() and children().

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pub unsafe fn set_property( &self, name: *const i8, value: impl CastInto<Ref<QVariant>> ) -> bool

Sets the value of the object's name property to value.

Calls C++ function: bool QObject::setProperty(const char* name, const QVariant& value).

C++ documentation:

Sets the value of the object’s name property to value.

If the property is defined in the class using Q_PROPERTY then true is returned on success and false otherwise. If the property is not defined using Q_PROPERTY, and therefore not listed in the meta-object, it is added as a dynamic property and false is returned.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

Dynamic properties can be queried again using property() and can be removed by setting the property value to an invalid QVariant. Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent to be sent to the object.

Note: Dynamic properties starting with "_q_" are reserved for internal purposes.

See also property(), metaObject(), dynamicPropertyNames(), and QMetaProperty::write().

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pub unsafe fn signals_blocked(&self) -> bool

Returns true if signals are blocked; otherwise returns false.

Calls C++ function: bool QObject::signalsBlocked() const.

C++ documentation:

Returns true if signals are blocked; otherwise returns false.

Signals are not blocked by default.

See also blockSignals() and QSignalBlocker.

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pub unsafe fn start_timer_2a(&self, interval: i32, timer_type: TimerType) -> i32

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

Calls C++ function: int QObject::startTimer(int interval, Qt::TimerType timerType = …).

C++ documentation:

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.

The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.

If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.

Example:

class MyObject : public QObject { Q_OBJECT

public: MyObject(QObject *parent = 0);

protected: void timerEvent(QTimerEvent *event); };

MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer

using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));

// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }

void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }

Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.

The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.

See also timerEvent(), killTimer(), and QTimer::singleShot().

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pub unsafe fn start_timer_1a(&self, interval: i32) -> i32

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

Calls C++ function: int QObject::startTimer(int interval).

C++ documentation:

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.

The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.

If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.

Example:

class MyObject : public QObject { Q_OBJECT

public: MyObject(QObject *parent = 0);

protected: void timerEvent(QTimerEvent *event); };

MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer

using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));

// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }

void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }

Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.

The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.

See also timerEvent(), killTimer(), and QTimer::singleShot().

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pub unsafe fn thread(&self) -> QPtr<QThread>

Returns the thread in which the object lives.

Calls C++ function: QThread* QObject::thread() const.

C++ documentation:

Returns the thread in which the object lives.

See also moveToThread().

Trait Implementations§

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impl CppDeletable for QMovie

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unsafe fn delete(&self)

Destructs the QMovie object.

Calls C++ function: virtual [destructor] void QMovie::~QMovie().

C++ documentation:

Destructs the QMovie object.

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impl Deref for QMovie

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fn deref(&self) -> &QObject

Calls C++ function: QObject* static_cast<QObject*>(QMovie* ptr).

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type Target = QObject

The resulting type after dereferencing.
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impl DynamicCast<QMovie> for QObject

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unsafe fn dynamic_cast(ptr: Ptr<QObject>) -> Ptr<QMovie>

Calls C++ function: QMovie* dynamic_cast<QMovie*>(QObject* ptr).

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impl StaticDowncast<QMovie> for QObject

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unsafe fn static_downcast(ptr: Ptr<QObject>) -> Ptr<QMovie>

Calls C++ function: QMovie* static_cast<QMovie*>(QObject* ptr).

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impl StaticUpcast<QObject> for QMovie

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unsafe fn static_upcast(ptr: Ptr<QMovie>) -> Ptr<QObject>

Calls C++ function: QObject* static_cast<QObject*>(QMovie* ptr).

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> CastInto<U> for T
where U: CastFrom<T>,

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unsafe fn cast_into(self) -> U

Performs the conversion. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StaticUpcast<T> for T

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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.