[][src]Struct pygamer::pins::ButtonIter

pub struct ButtonIter {
    pub pressed: u8,
    pub released: u8,
    pub bit_index: u8,
}

Fields

pressed: u8released: u8bit_index: u8

Trait Implementations

impl Iterator for ButtonIter[src]

type Item = Keys

The type of the elements being iterated over.

Auto Trait Implementations

impl Send for ButtonIter

impl Sync for ButtonIter

impl Unpin for ButtonIter

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<I> IntoIterator for I where
    I: Iterator
[src]

type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.