[][src]Struct pygamer::pins::Analog

pub struct Analog {
    pub a1: Pa5<Input<Floating>>,
    pub a2: Pb8<Input<Floating>>,
    pub a3: Pb9<Input<Floating>>,
    pub a4: Pa4<Input<Floating>>,
    pub a5: Pa6<Input<Floating>>,
}

Analog pins

Fields

a1: Pa5<Input<Floating>>a2: Pb8<Input<Floating>>a3: Pb9<Input<Floating>>a4: Pa4<Input<Floating>>a5: Pa6<Input<Floating>>

Auto Trait Implementations

impl Send for Analog

impl Sync for Analog

impl Unpin for Analog

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.