Expand description
Holds the std implementation of a process.
All interactions are blocking, including the dropping of child processes (on *nix platforms).
Spawning an owned process
use std::process::Command;
use pwner::Spawner;
Command::new("ls").spawn_owned().expect("ls command failed to start");
Reading from the process
use std::io::Read;
use std::process::Command;
use pwner::Spawner;
let mut child = Command::new("ls").spawn_owned()?;
let mut output = String::new();
child.read_to_string(&mut output)?;
Writing to the process
use std::io::{Read, Write};
use std::process::Command;
use pwner::Spawner;
let mut child = Command::new("cat").spawn_owned()?;
child.write_all(b"hello\n")?;
let mut buffer = [0_u8; 10];
child.read(&mut buffer)?;
Graceful dropping
Note: Only available on *nix platforms.
When the owned process gets dropped, Process
will try to kill it gracefully
by sending a SIGINT
and checking, without blocking, if the child has diesd. If the child is
still running, it will block for 2seconds. If the process still doesn’t die, a SIGTERM
is
sent and another chance is given, until finally a SIGKILL
is sent.
Structs
An implementation of
Process
that uses std::process
as the launcher.A readable handle for both the stdout and stderr of the child process.
Enums
Possible sources to read from