Struct proptest::strategy::TupleUnion [] [src]

pub struct TupleUnion<T>(_);

Similar to Union, but internally uses a tuple to hold the strategies.

This allows better performance than vanilla Union since one does not need to resort to boxing and dynamic dispatch to handle heterogeneous strategies.

Methods

impl<T> TupleUnion<T>
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Wrap tuple in a TupleUnion.

The struct definition allows any T for tuple, but to be useful, it must be a 2- to 10-tuple of (u32, impl Strategy) pairs where all strategies ultimately produce the same value. Each u32 indicates the relative weight of its corresponding strategy.

Using this constructor directly is discouraged; prefer to use prop_oneof! since it is generally clearer.

Trait Implementations

impl<T: Clone> Clone for TupleUnion<T>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<T: Copy> Copy for TupleUnion<T>
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impl<T: Debug> Debug for TupleUnion<T>
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Formats the value using the given formatter.

impl<A: Strategy, B: Strategy> Strategy for TupleUnion<((u32, A), (u32, B))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy, D: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C), (u32, D))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    D::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy, D: Strategy, E: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C), (u32, D), (u32, E))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    D::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    E::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy, D: Strategy, E: Strategy, F: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C), (u32, D), (u32, E), (u32, F))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    D::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    E::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    F::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy, D: Strategy, E: Strategy, F: Strategy, G: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C), (u32, D), (u32, E), (u32, F), (u32, G))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    D::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    E::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    F::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    G::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy, D: Strategy, E: Strategy, F: Strategy, G: Strategy, H: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C), (u32, D), (u32, E), (u32, F), (u32, G), (u32, H))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    D::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    E::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    F::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    G::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    H::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy, D: Strategy, E: Strategy, F: Strategy, G: Strategy, H: Strategy, I: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C), (u32, D), (u32, E), (u32, F), (u32, G), (u32, H), (u32, I))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    D::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    E::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    F::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    G::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    H::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    I::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<A: Strategy, B: Strategy, C: Strategy, D: Strategy, E: Strategy, F: Strategy, G: Strategy, H: Strategy, I: Strategy, J: Strategy> Strategy for TupleUnion<((u32, A), (u32, B), (u32, C), (u32, D), (u32, E), (u32, F), (u32, G), (u32, H), (u32, I), (u32, J))> where
    B::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    C::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    D::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    E::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    F::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    G::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    H::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    I::Value: ValueTree<Value = <A::Value as ValueTree>::Value>,
    J::Value: ValueTree<Value = <A::Value as ValueTree>::Value>, 
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more