[−][src]Crate procedural_generation
Utility for creating procedurally generated maps
Quick Start
use procedural_generation::Generator; fn main() { let size = Size::new((4, 4), (10, 10)); Generator::new() .with_size(30, 10) .spawn_terrain(1, 50) .spawn_rooms(2, 3, &size) .show(); }
Produces the following (prints with colors in terminal!):
0 0 0 0 0 1 1 0 0 0 1 1 1 0 0 0 1 0 1 1 1 1 1 1 0 0 0 1 1 0
0 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 0 0 0 1 1 1 0
0 0 0 0 1 1 0 1 1 1 0 0 1 1 0 1 1 0 0 1 0 2 2 2 2 2 2 0 0 0
0 1 1 0 0 0 0 1 1 1 0 0 1 1 0 1 1 0 0 1 1 2 2 2 2 2 2 0 0 0
0 0 0 0 0 1 1 0 1 1 0 1 1 1 1 0 0 0 0 1 1 2 2 2 2 2 2 0 0 0
0 0 1 1 1 1 2 2 2 2 2 2 2 2 2 1 1 0 1 1 1 2 2 2 2 2 2 1 0 0
0 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 0 0 0 1 0 2 2 2 2 2 2 1 1 0
0 1 1 1 1 1 2 2 2 2 2 2 2 2 2 0 0 0 0 1 1 2 2 2 2 2 2 1 1 1
0 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 1 1 0 1 0 2 2 2 2 2 2 0 1 1
0 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 1 1 0 1 1 2 2 2 2 2 2 0 1 1
Structs
Generator | The foundation of this crate |
Size | Size constraints for spawning rooms |