[−][src]Crate procedural_generation
Utility for creating procedurally generated maps
Quick Start
use procedural_generation::Generator; fn main() { Generator::new() .with_size(5, 10) .spawn_terrain(1, 5) .spawn_terrain(2, 3) .show(); }
Produces the following (prints with colors in terminal!):
0 0 0 0 0
0 0 0 0 0
1 1 1 0 2
2 0 0 2 2
0 0 0 2 2
0 0 2 2 2
0 2 2 2 1
0 2 2 0 1
1 1 1 1 1
0 1 1 0 0
Structs
Generator |