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//! poolio is a thread-pool implementation using only channels for concurrency.
//!
//! ## Design
//!
//! A poolio thread-pool is essentially made up of a 'supervisor'-thread and a specified number of 'worker'-threads.
//! A worker's only purpose is executing jobs (in the guise of closures) while the supervisor is responsible for anything else, like - most importantly - assigning jobs to workers it gets from outside the pool via the public API.
//! To this end, the thread-pool is set up in such a way that the supervisor can communicate with each worker seperately but concurrently.
//! This, in particular, ensures that each worker is equally busy.
//! A single supervisor-worker-communication is roughly as follows:
//! 1. worker tells the supervisor its current status
//! 2. supervisor decides what to tell the worker to do on the basis of the current order-message from outside the pool and the worker-status
//! 3. supervisor tells the work what to do
//! 4. worker tries to do what it was told by the supervisor
//! 5. worker tells the supervisor its current status
//!
//! The following graphic illustrates the aformentioned communication-model of a supervisor-thread S and a worker-thread W:
//!
//! <pre>
//! W
//! _
//! .
//! .
//! send-status
//! . O
//! . O
//! . O send-message
//! . O O
//! . O O
//! recv recv O
//! * . O O . . O
//! . . O O . . O
//! . e O m recv . . | S
//! . . O O . *
//! . . O O . .
//! send-status send-message
//!
//! X | . . * : arrow starting at | and ending at * representing the control-flow of thread X
//! O O O O O : channel
//! e : execute job
//! m : manage workers
//! </pre>
//!
//! ## Usage
//!
//! To use a poolio-[`ThreadPool`] you simply have to set one up using the [`ThreadPool::new`]-method and task the pool to run jobs using the [`ThreadPool::execute`]-method.
//!
//! # Examples
//!
//! Setting up a pool to make some server multi-threaded:
//!
//! ```
//! fn handle(req: usize) {
//! println!("Handled!")
//! }
//!
//! let server_requests = [1, 2, 3, 4, 5, 6, 7, 8, 9];
//!
//! let pool = poolio::ThreadPool::new(3, poolio::PanicSwitch::Kill).unwrap();
//!
//! for req in server_requests {
//! pool.execute(move || {
//! handle(req);
//! });
//! }
//! ```
mod thread {
//! This module is a wrapper for parts of the module [`std::thread`] to deal with ownership issues when joining threads embedded into a larger data structure.
//! It lets you spawn threads returning a handle which you can join in the usual way even if the handle is part of a larger data structure.
use std::thread;
/// Wraps [`std::thread::JoinHandle<T>`] to set up a thread-counterfeiting heist.
pub type JoinHandle = Option<thread::JoinHandle<()>>;
/// Wraps [`std::thread::spawn`] in a [`Option::Some`].
#[inline]
pub fn spawn<F>(f: F) -> JoinHandle
where
F: FnOnce() + Send + 'static,
{
Some(thread::spawn(f))
}
/// Carries out the thread-counterfeiting heist on the thread embedded at the call site to pass it to [`std::thread::JoinHandle<T>::join`].
/// - `thread` is a reference to the handle this function wants to steal.
///
/// # Panics
///
/// A panic is caused if the `thread` is `None` or if joining the thread fails (which is only the case when the thread has panicked).
pub fn join(thread: &mut JoinHandle) {
let thread = thread.take();
match thread {
Some(thread) => {
if let Err(e) = thread.join() {
panic!("{:?}", e);
}
}
None => panic!("Cannot join: no thread has been provided."),
};
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_spawn() {
assert!(matches!(spawn(|| {}), Some(_)));
}
#[test]
fn test_join() {
let mut thread = spawn(|| {});
join(&mut thread);
assert!(matches!(thread, None));
}
#[test]
#[should_panic]
fn test_join_panic_some() {
join(&mut spawn(|| panic!("Oh no!")));
}
#[test]
#[should_panic]
fn test_join_panic_none() {
join(&mut None);
}
}
}
use thread::JoinHandle;
use std::fmt;
use std::panic::UnwindSafe;
use crossbeam::channel::unbounded as channel;
use crossbeam::channel::Sender;
/// Types the jobs the [`ThreadPool`] can run.
type Job = Box<dyn FnOnce() + UnwindSafe + Send + 'static>;
/// Defines what the [`ThreadPool`] can be ordered to do.
enum Message {
/// Order the pool to execute a job.
NewJob(Job),
/// Order the pool to finish its remaining jobs and shut down afterwards.
Terminate,
}
impl fmt::Display for Message {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
Self::NewJob(_) => write!(f, "[NewJob]"),
Self::Terminate => write!(f, "[Terminate]"),
}
}
}
/// Configures what the [`ThreadPool`] is supposed to do in case of a 'panicking job', that is, a job which panics while running in a thread.
pub enum PanicSwitch {
/// Configure the pool to finish parallely running jobs and then kill the whole process in case of a panicked job.
Kill,
/// Configure the pool to ignore panicked jobs and just respawn the polluted threads.
Respawn,
}
/// Abstracts the thread-pools.
pub struct ThreadPool {
/// interface to the pool-controlling thread
supervisor: Supervisor,
}
impl ThreadPool {
/// Sets up a new pool.
/// - `size` is the (non-zero) number of worker-threads in the pool.
/// - `mode` is the setting of the panic switch.
///
/// # Errors
///
/// An error is returned if 0 was passed as `size` (since a pool without worker-threads does not make sense).
///
/// # Examples
///
/// Setting up a pool with three worker-threads in kill-mode:
///
/// ```
/// let pool = poolio::ThreadPool::new(3, poolio::PanicSwitch::Kill).unwrap();
/// ```
pub fn new<'a>(size: usize, mode: PanicSwitch) -> Result<Self, &'a str> {
if size == 0 {
return Err("Setting up a pool with no workers is not allowed.");
};
let pool = Self {
supervisor: Supervisor::new(size, mode),
};
Ok(pool)
}
/// Runs a job in `self`.
/// - `f` is the job to be run and has to be provided as a certain closure.
///
/// Note that if `f` panics, the behavior is according to the setting of the [`PanicSwitch`] of `self`.
///
/// # Panics
///
/// A panic is caused if the pool is unreachable.
///
/// # Examples
///
/// Setting up a pool and printing two strings concurrently:
///
/// ```
/// let pool = poolio::ThreadPool::new(2, poolio::PanicSwitch::Kill).unwrap();
/// pool.execute(|| println!{"house"});
/// pool.execute(|| println!{"cat"});
/// ```
pub fn execute<F>(&self, f: F)
where
F: FnOnce() + UnwindSafe + Send + 'static,
{
let job = Box::new(f);
self.send(Message::NewJob(job));
}
/// Tries to shut down `self` gracefully.
///
/// In particular, one has to assume that all remaining jobs will be finished (modulo panics in [`PanicSwitch::Kill`]-mode).
///
/// # Panics
///
/// A panic occurs if
/// 1. the pool is unreachable.
/// 2. joining the threads panics.
fn terminate(&mut self) {
self.send(Message::Terminate);
thread::join(&mut self.supervisor.thread);
}
/// Wraps sending a [`Message`] to the pool.
///
/// # Panics
///
/// A panic is caused if the receiver has already been deallocated.
fn send(&self, msg: Message) {
let panic_message = format!("Ordering {} failed. Pool is unreachable.", msg);
self.supervisor.orders_s.send(msg).expect(&panic_message);
}
}
impl Drop for ThreadPool {
/// Tries to shut down `self` gracefully.
///
/// In particular, one has to assume that all remaining jobs will be finished (modulo panics in [`PanicSwitch::Kill`]-mode).
///
/// # Panics
///
/// A panic occurs if
/// 1. the pool is unreachable
/// 2. joining the threads panics.
///
/// Remember that a panic while dropping aborts the whole process.
fn drop(&mut self) {
self.terminate();
}
}
/// [`StaffNumber`]s identify workers.
type StaffNumber = usize;
/// [`Status`] is what worker with [`StaffNumber`] is currently doing.
enum Status {
/// worker `id` is idle.
Idle(StaffNumber),
/// worker `id` has a panicked job.
Panic(StaffNumber),
}
impl fmt::Display for Status {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
Self::Idle(_) => write!(f, "[idle]"),
Self::Panic(_) => write!(f, "[panic]"),
}
}
}
/// [`Supervisor`] abstracts the supervisors.
struct Supervisor {
/// place to put orders
orders_s: Sender<Message>,
/// handle to join
thread: JoinHandle,
}
impl Supervisor {
/// Sets up a supervisor.
/// - `number_of_workers` is how many workers are employed.
/// - `mode` configures what happens when workers report panicking jobs.
///
/// In particular, it spawns a thread and sets up a way to communicate to the thread.
/// Moreover, it creates the workers controlled by the just spawned supervisor-thread.
fn new(mut number_of_workers: usize, mode: PanicSwitch) -> Self {
// this channel is used by the pool to contact the supervisor
let (orders_s, orders_r) = channel();
let thread = thread::spawn(move || {
// this channel is used by the workers to contact the supervisor
let (statuses_s, statuses_r) = channel();
// construct `number_of_workers` worker-threads
let mut workers = Vec::with_capacity(number_of_workers);
for id in 0..number_of_workers {
workers.push(Worker::new(id, statuses_s.clone()));
}
// track how many jobs have panicked
let mut panicked_jobs = 0;
// keepin' running to distribute jobs among idle workers
'distribute_jobs: while let Message::NewJob(job) = orders_r.recv().unwrap() {
'query_status: loop {
match statuses_r.recv().unwrap() {
Status::Idle(id) => {
workers[id]
.instructions_s
.send(Message::NewJob(job))
.unwrap();
break 'query_status;
}
Status::Panic(id) => {
thread::join(&mut workers[id].thread);
match mode {
PanicSwitch::Kill => {
panicked_jobs += 1;
number_of_workers -= 1;
break 'distribute_jobs;
}
PanicSwitch::Respawn => {
workers[id] = Worker::new(id, statuses_s.clone());
}
};
}
}
}
}
// destruct all remaining worker-threads
while number_of_workers != 0 {
match statuses_r.recv().unwrap() {
Status::Idle(id) => {
workers[id].instructions_s.send(Message::Terminate).unwrap();
thread::join(&mut workers[id].thread);
}
Status::Panic(id) => {
thread::join(&mut workers[id].thread);
if let PanicSwitch::Kill = mode {
panicked_jobs += 1;
};
}
};
number_of_workers -= 1;
}
if panicked_jobs > 0 {
eprintln!("Aborting process: {} panicked jobs.", panicked_jobs);
std::process::abort();
}
// ensure that `orders_r` lives as long as the thread to prevent reachability-errors
drop(orders_r);
});
Self { orders_s, thread }
}
}
/// [`Worker`] abstracts workers.
struct Worker {
/// place to put instructions
instructions_s: Sender<Message>,
/// handle to join
thread: JoinHandle,
}
impl Worker {
/// Sets up a new worker.
/// - `id` is the worker's staff number.
/// - `statuses_s` is where the worker puts its current status.
///
/// In particular, it spawns a thread and sets up a way to communicate to the thread.
fn new(id: StaffNumber, statuses_s: Sender<Status>) -> Self {
// this channel is used by the supervisor to contact this worker
let (instructions_s, instructions_r) = channel();
let thread = thread::spawn(move || {
// report for duty
statuses_s.send(Status::Idle(id)).unwrap();
// keepin' running to execute jobs
loop {
let message = instructions_r.recv().unwrap();
match message {
Message::NewJob(job) => match std::panic::catch_unwind(job) {
Ok(_) => {
statuses_s.send(Status::Idle(id)).unwrap();
}
Err(_) => {
statuses_s.send(Status::Panic(id)).unwrap();
break;
}
},
Message::Terminate => break,
}
}
});
Self {
instructions_s,
thread,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use std::sync::Arc;
// settings
const SIZE: usize = 2; //= 6; && = 12; && = 36;
const MODE: PanicSwitch = PanicSwitch::Respawn; //= PanicSwitch::Kill;
const ID: StaffNumber = 0;
#[test]
fn test_threadpool_new_ok() {
let pool = ThreadPool::new(SIZE, MODE);
assert!(matches!(pool, Ok(_)));
}
#[test]
fn test_threadpool_new_err() {
let pool = ThreadPool::new(0, MODE);
assert!(matches!(pool, Err(_)));
}
#[test]
fn test_threadpool_execute() {
const N: usize = 5;
let pool = ThreadPool::new(SIZE, MODE).unwrap();
let counter = Arc::new(AtomicUsize::new(0));
let count_to = |n: usize| {
for _ in 0..n {
let counter = Arc::clone(&counter);
pool.execute(move || {
counter.fetch_add(1, Ordering::SeqCst);
});
}
};
for _ in 0..N {
count_to(SIZE);
if let PanicSwitch::Respawn = MODE {
pool.execute(|| panic!("Oh no!"));
}
}
drop(pool);
assert_eq!(N * SIZE, counter.load(Ordering::SeqCst));
}
#[test]
fn test_worker_thread_newjob() {
let (statuses_s, statuses_r) = channel();
let mut worker = Worker::new(ID, statuses_s);
assert!(matches!(statuses_r.recv().unwrap(), Status::Idle(ID)));
let flag = Arc::new(AtomicBool::new(false));
let flag_ref = Arc::clone(&flag);
let job = Box::new(move || {
flag_ref.store(true, Ordering::SeqCst);
});
worker.instructions_s.send(Message::NewJob(job)).unwrap();
assert!(matches!(statuses_r.recv().unwrap(), Status::Idle(ID)));
assert!(flag.load(Ordering::SeqCst));
let job = Box::new(|| panic!("Oh no!"));
worker.instructions_s.send(Message::NewJob(job)).unwrap();
assert!(matches!(statuses_r.recv().unwrap(), Status::Panic(ID)));
thread::join(&mut worker.thread);
}
#[test]
fn test_worker_thread_terminate() {
let (statuses_s, statuses_r) = channel();
let mut worker = Worker::new(ID, statuses_s);
assert!(matches!(statuses_r.recv().unwrap(), Status::Idle(ID)));
worker.instructions_s.send(Message::Terminate).unwrap();
thread::join(&mut worker.thread);
}
}