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pub trait Polygon: Sized {
fn translate(&self, f64, f64) -> Self;
fn rotate_radians(&self, f64) -> Self;
fn angles_radians(&self) -> Vec<f64>;
fn collides_with<P: Polygon>(&self, &P) -> Self;
fn shadow(&self, f64) -> [f64; 2];
fn enlarge(&self, f64) -> Self;
fn translate_x(&self, x: f64) -> Self { self.translate(x, 0.0) }
fn translate_y(&self, y: f64) -> Self { self.translate(0.0, y) }
fn rotate_degrees(&self, r: f64) -> Self { self.rotate_radians(r.to_radians()) }
fn angles_degrees(& self) -> Vec<f64> {
self.angles_radians().iter().map(|a| a.to_degrees()).collect()
}
fn angles_gradients(&self) -> Vec<f64> {
self.angles_radians().iter().map(|a| a.tan().powi(-1)).collect()
}
fn normals_radians(&self) -> Vec<f64> {
self.angles_radians().iter().map(|a| a + std::f64::consts::PI).collect()
}
fn normals_degrees(&self) -> Vec<f64> {
self.normals_radians().iter().map(|a| a.to_degrees()).collect()
}
fn normals_gradients(&self) -> Vec<f64> {
self.normals_radians().iter().map(|a| -a.tan()).collect()
}
fn rotate_about_radians(&self, x: f64, y: f64, r: f64) -> Self {
self.translate(-x, -y).rotate_radians(r).translate(x, y)
}
fn rotate_about_degrees(&self, x: f64, y: f64, r: f64) -> Self {
self.rotate_about_radians(x, y, r.to_radians())
}
fn enlarge_about(&self, x: f64, y: f64, s: f64) -> Self {
self.translate(-x, -y).enlarge(s).translate(x, y)
}
fn trans(&self, x: f64, y: f64) -> Self { self.translate(x, y) }
fn rot_rad(&self, r: f64) -> Self { self.rotate_radians(r) }
fn trans_x(&self, x: f64) -> Self { self.translate_x(x) }
fn trans_y(&self, y: f64) -> Self { self.translate_y(y) }
fn rot_deg(&self, r: f64) -> Self { self.rotate_degrees(r) }
fn rot_about_rad(&self, x: f64, y: f64, r: f64) -> Self { self.rotate_about_radians(x, y, r) }
fn rot_about_deg(&self, x: f64, y: f64, r: f64) -> Self { self.rotate_about_degrees(x, y, r) }
fn ang_rad(&self) -> Vec<f64> { self.angles_radians() }
fn ang_deg(&self) -> Vec<f64> { self.angles_degrees() }
fn ang_grad(&self) -> Vec<f64> { self.angles_gradients() }
fn norm_rad(&self) -> Vec<f64> { self.normals_radians() }
fn norm_deg(&self) -> Vec<f64> { self.normals_degrees() }
fn norm_grad(&self) -> Vec<f64> { self.normals_gradients() }
}