poisson 0.10.1

Poisson-disk distribution generator.
Documentation

Poisson-disk distribution generation

Generates distribution of points in [0, 1)d where:

  • For each point there is disk of certain radius which doesn't intersect with any other disk of other points
  • Samples fill the space uniformly

Due it's blue noise properties poisson-disk distribution can be used for object placement in procedural texture/world generation, as source distribution for digital stipling, as distribution for sampling in rendering or for (re)meshing.

Examples

Generate non-tiling poisson-disk distribution in [0, 1)2 with disk radius 0.1 using slower but more accurate algorithm.

extern crate poisson;
extern crate rand;
extern crate nalgebra as na;

use rand::FromEntropy;
use rand::rngs::SmallRng;

use poisson::{Builder, Type, algorithm};

fn main() {
let poisson =
Builder::<_, na::Vector2<f64>>::with_radius(0.1, Type::Normal)
.build(SmallRng::from_entropy(), algorithm::Ebeida);
let samples = poisson.generate();
println!("{:?}", samples);
}

Generate tiling poisson-disk distribution in [0, 1)3 with approximately 100 samples and relative disk radius 0.9 using faster but less accurate algorithm.

# extern crate nalgebra as na;
# use poisson::{Builder, Type, algorithm};
# use rand::FromEntropy;
# use rand::rngs::SmallRng;

fn main() {
let poisson =
Builder::<_, na::Vector3<f32>>::with_samples(100, 0.9, Type::Perioditic)
.build(SmallRng::from_entropy(), algorithm::Bridson);
for sample in poisson {
println!("{:?}", sample)
}
}