# pnte
2D Graphics library for Windows in Rust
pnte is a Direct2D and DreictWrite wrapper.
## Requirement
To use this library, `CoInitializeEx` must be called for each thread.
## How to use simply
1. Create a `pnte::Context`.
```rust
let ctx = pnte::Context::new(pnte::Direct2D::new()?)?;
```
2. Create a render target.
```rust
let render_target = ctx.create_render_target(&window, (size.width, size.height))?;
```
3. Draw.
```rust
ctx.draw(&render_target, |cmd| {
let white = pnte::SolidColorBrush::new(&ctx, (1.0, 1.0, 1.0, 1.0))?;
cmd.clear((0.0, 0.0, 0.0, 0.0));
cmd.draw_text("pnte", (10.0, 10.0), &white)?;
})?;
```
## License
This library is licensed under the [MIT license](LICENSE).