[][src]Struct plotly_types::traces::mesh3d::Mesh3D

pub struct Mesh3D<'a> { /* fields omitted */ }

Draws sets of triangles with coordinates given by three 1-dimensional arrays in x, y, z and (1) a sets of i, j, k indices (2) Delaunay triangulation or (3) the Alpha-shape algorithm or (4) the Convex-hull algorithm

Implementations

impl<'a> Mesh3D<'a>[src]

pub fn visible(&mut self, visible: Visible) -> &mut Self[src]

Determines whether or not this trace is visible. If legendonly, the trace is not drawn, but can appear as a legend item (provided that the legend itself is visible).

default: true

pub fn legendgroup(&mut self, legendgroup: &'a str) -> &mut Self[src]

Sets the legend group for this trace. Traces part of the same legend group hide/show at the same time when toggling legend items.

default: ``

pub fn name(&mut self, name: &'a str) -> &mut Self[src]

Sets the trace name. The trace name appear as the legend item and on hover.

pub fn uid(&mut self, uid: &'a str) -> &mut Self[src]

Assign an id to this trace, Use this to provide object constancy between traces during animations and transitions.

pub fn ids(&mut self, ids: &'a [&'a str]) -> &mut Self[src]

Assigns id labels to each datum. These ids for object constancy of data points during animation. Should be an array of strings, not numbers or any other type.

pub fn meta(&mut self, meta: Any) -> &mut Self[src]

Assigns extra meta information associated with this trace that can be used in various text attributes. Attributes such as trace name, graph, axis and colorbar title.text, annotation text rangeselector, updatemenues and sliders label text all support meta. To access the trace meta values in an attribute in the same trace, simply use %{meta[i]} where i is the index or key of the meta item in question. To access trace meta in layout attributes, use %{data[n[.meta[i]} where i is the index or key of the meta and n is the trace index.

pub fn hoverlabel(&mut self) -> &mut Hoverlabel<'a>[src]

pub fn stream(&mut self) -> &mut Stream<'a>[src]

pub fn uirevision(&mut self, uirevision: Any) -> &mut Self[src]

Controls persistence of some user-driven changes to the trace: constraintrange in parcoords traces, as well as some editable: true modifications such as name and colorbar.title. Defaults to layout.uirevision. Note that other user-driven trace attribute changes are controlled by layout attributes: trace.visible is controlled by layout.legend.uirevision, selectedpoints is controlled by layout.selectionrevision, and colorbar.(x|y) (accessible with config: {editable: true}) is controlled by layout.editrevision. Trace changes are tracked by uid, which only falls back on trace index if no uid is provided. So if your app can add/remove traces before the end of the data array, such that the same trace has a different index, you can still preserve user-driven changes if you give each trace a uid that stays with it as it moves.

pub fn x(&mut self, x: &'a [f64]) -> &mut Self[src]

Sets the X coordinates of the vertices. The nth element of vectors x, y and z jointly represent the X, Y and Z coordinates of the nth vertex.

pub fn y(&mut self, y: &'a [f64]) -> &mut Self[src]

Sets the Y coordinates of the vertices. The nth element of vectors x, y and z jointly represent the X, Y and Z coordinates of the nth vertex.

pub fn z(&mut self, z: &'a [f64]) -> &mut Self[src]

Sets the Z coordinates of the vertices. The nth element of vectors x, y and z jointly represent the X, Y and Z coordinates of the nth vertex.

pub fn i(&mut self, i: &'a [f64]) -> &mut Self[src]

A vector of vertex indices, i.e. integer values between 0 and the length of the vertex vectors, representing the first vertex of a triangle. For example, {i[m], j[m], k[m]} together represent face m (triangle m) in the mesh, where i[m] = n points to the triplet {x[n], y[n], z[n]} in the vertex arrays. Therefore, each element in i represents a point in space, which is the first vertex of a triangle.

pub fn j(&mut self, j: &'a [f64]) -> &mut Self[src]

A vector of vertex indices, i.e. integer values between 0 and the length of the vertex vectors, representing the second vertex of a triangle. For example, {i[m], j[m], k[m]} together represent face m (triangle m) in the mesh, where j[m] = n points to the triplet {x[n], y[n], z[n]} in the vertex arrays. Therefore, each element in j represents a point in space, which is the second vertex of a triangle.

pub fn k(&mut self, k: &'a [f64]) -> &mut Self[src]

A vector of vertex indices, i.e. integer values between 0 and the length of the vertex vectors, representing the third vertex of a triangle. For example, {i[m], j[m], k[m]} together represent face m (triangle m) in the mesh, where k[m] = n points to the triplet {x[n], y[n], z[n]} in the vertex arrays. Therefore, each element in k represents a point in space, which is the third vertex of a triangle.

pub fn text(&mut self, text: &'a str) -> &mut Self[src]

Sets the text elements associated with the vertices. If trace hoverinfo contains a text flag and hovertext is not set, these elements will be seen in the hover labels.

default: ``

pub fn hovertext(&mut self, hovertext: &'a str) -> &mut Self[src]

Same as text.

default: ``

pub fn hovertemplate(&mut self, hovertemplate: &'a str) -> &mut Self[src]

Template string used for rendering the information that appear on hover box. Note that this will override hoverinfo. Variables are inserted using %{variable}, for example "y: %{y}". Numbers are formatted using d3-format's syntax %{variable:d3-format}, for example "Price: %{y:$.2f}". https://github.com/d3/d3-3.x-api-reference/blob/master/Formatting.md#d3_format for details on the formatting syntax. Dates are formatted using d3-time-format's syntax %{variable|d3-time-format}, for example "Day: %{2019-01-01|%A}". https://github.com/d3/d3-3.x-api-reference/blob/master/Time-Formatting.md#format for details on the date formatting syntax. The variables available in hovertemplate are the ones emitted as event data described at this link https://plotly.com/javascript/plotlyjs-events/#event-data. Additionally, every attributes that can be specified per-point (the ones that are arrayOk: true) are available. Anything contained in tag <extra> is displayed in the secondary box, for example "{fullData.name}". To hide the secondary box completely, use an empty tag <extra></extra>.

default: ``

pub fn delaunayaxis(&mut self, delaunayaxis: Delaunayaxis) -> &mut Self[src]

Sets the Delaunay axis, which is the axis that is perpendicular to the surface of the Delaunay triangulation. It has an effect if i, j, k are not provided and alphahull is set to indicate Delaunay triangulation.

default: z

pub fn alphahull(&mut self, alphahull: f64) -> &mut Self[src]

Determines how the mesh surface triangles are derived from the set of vertices (points) represented by the x, y and z arrays, if the i, j, k arrays are not supplied. For general use of mesh3d it is preferred that i, j, k are supplied. If -1, Delaunay triangulation is used, which is mainly suitable if the mesh is a single, more or less layer surface that is perpendicular to delaunayaxis. In case the delaunayaxis intersects the mesh surface at more than one point it will result triangles that are very long in the dimension of delaunayaxis. If >0, the alpha-shape algorithm is used. In this case, the positive alphahull value signals the use of the alpha-shape algorithm, and its value acts as the parameter for the mesh fitting. If 0, the convex-hull algorithm is used. It is suitable for convex bodies or if the intention is to enclose the x, y and z point set into a convex hull.

default: -1

pub fn intensity(&mut self, intensity: &'a [f64]) -> &mut Self[src]

Sets the intensity values for vertices or cells as defined by intensitymode. It can be used for plotting fields on meshes.

pub fn intensitymode(&mut self, intensitymode: Intensitymode) -> &mut Self[src]

Determines the source of intensity values.

default: vertex

pub fn color(&mut self, color: &'a str) -> &mut Self[src]

Sets the color of the whole mesh

pub fn vertexcolor(&mut self, vertexcolor: &'a [f64]) -> &mut Self[src]

Sets the color of each vertex Overrides color. While Red, green and blue colors are in the range of 0 and 255; in the case of having vertex color data in RGBA format, the alpha color should be normalized to be between 0 and 1.

pub fn facecolor(&mut self, facecolor: &'a [f64]) -> &mut Self[src]

Sets the color of each face Overrides color and vertexcolor.

pub fn cauto(&mut self, cauto: bool) -> &mut Self[src]

Determines whether or not the color domain is computed with respect to the input data (here intensity) or the bounds set in cmin and cmax Defaults to false when cmin and cmax are set by the user.

default: true

pub fn cmin(&mut self, cmin: f64) -> &mut Self[src]

Sets the lower bound of the color domain. Value should have the same units as intensity and if set, cmax must be set as well.

default: null

pub fn cmax(&mut self, cmax: f64) -> &mut Self[src]

Sets the upper bound of the color domain. Value should have the same units as intensity and if set, cmin must be set as well.

default: null

pub fn cmid(&mut self, cmid: f64) -> &mut Self[src]

Sets the mid-point of the color domain by scaling cmin and/or cmax to be equidistant to this point. Value should have the same units as intensity. Has no effect when cauto is false.

default: null

pub fn colorscale(&mut self, colorscale: ColorScale<'a>) -> &mut Self[src]

Sets the colorscale. The colorscale must be an array containing arrays mapping a normalized value to an rgb, rgba, hex, hsl, hsv, or named color string. At minimum, a mapping for the lowest (0) and highest (1) values are required. For example, [[0, 'rgb(0,0,255)'], [1, 'rgb(255,0,0)']]. To control the bounds of the colorscale in color space, usecmin and cmax. Alternatively, colorscale may be a palette name string of the following list: Greys,YlGnBu,Greens,YlOrRd,Bluered,RdBu,Reds,Blues,Picnic,Rainbow,Portland,Jet,Hot,Blackbody,Earth,Electric,Viridis,Cividis.

default: null

pub fn autocolorscale(&mut self, autocolorscale: bool) -> &mut Self[src]

Determines whether the colorscale is a default palette (autocolorscale: true) or the palette determined by colorscale. In case colorscale is unspecified or autocolorscale is true, the default palette will be chosen according to whether numbers in the color array are all positive, all negative or mixed.

default: true

pub fn reversescale(&mut self, reversescale: bool) -> &mut Self[src]

Reverses the color mapping if true. If true, cmin will correspond to the last color in the array and cmax will correspond to the first color.

default: false

pub fn showscale(&mut self, showscale: bool) -> &mut Self[src]

Determines whether or not a colorbar is displayed for this trace.

default: true

pub fn colorbar(&mut self) -> &mut Colorbar<'a>[src]

pub fn coloraxis(&mut self, coloraxis: &'a str) -> &mut Self[src]

Sets a reference to a shared color axis. References to these shared color axes are coloraxis, coloraxis2, coloraxis3, etc. Settings for these shared color axes are set in the layout, under layout.coloraxis, layout.coloraxis2, etc. Note that multiple color scales can be linked to the same color axis.

default: null

pub fn opacity(&mut self, opacity: f64) -> &mut Self[src]

Sets the opacity of the surface. Please note that in the case of using high opacity values for example a value greater than or equal to 0.5 on two surfaces (and 0.25 with four surfaces), an overlay of multiple transparent surfaces may not perfectly be sorted in depth by the webgl API. This behavior may be improved in the near future and is subject to change.

default: 1

pub fn flatshading(&mut self, flatshading: bool) -> &mut Self[src]

Determines whether or not normal smoothing is applied to the meshes, creating meshes with an angular, low-poly look via flat reflections.

default: false

pub fn contour(&mut self) -> &mut Contour<'a>[src]

pub fn lightposition(&mut self) -> &mut Lightposition[src]

pub fn lighting(&mut self) -> &mut Lighting[src]

pub fn hoverinfo(&mut self) -> &mut Hoverinfo[src]

Determines which trace information appear on hover. If none or skip are set, no information is displayed upon hovering. But, if none is set, click and hover events are still fired.

default: all

pub fn showlegend(&mut self, showlegend: bool) -> &mut Self[src]

Determines whether or not an item corresponding to this trace is shown in the legend.

default: false

pub fn xcalendar(&mut self, xcalendar: Xcalendar) -> &mut Self[src]

Sets the calendar system to use with x date data.

default: gregorian

pub fn ycalendar(&mut self, ycalendar: Ycalendar) -> &mut Self[src]

Sets the calendar system to use with y date data.

default: gregorian

pub fn zcalendar(&mut self, zcalendar: Zcalendar) -> &mut Self[src]

Sets the calendar system to use with z date data.

default: gregorian

pub fn scene(&mut self, scene: &'a str) -> &mut Self[src]

Sets a reference between this trace's 3D coordinate system and a 3D scene. If scene (the default value), the (x,y,z) coordinates refer to layout.scene. If scene2, the (x,y,z) coordinates refer to layout.scene2, and so on.

default: scene

pub fn idssrc(&mut self, idssrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for ids .

pub fn customdatasrc(&mut self, customdatasrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for customdata .

pub fn metasrc(&mut self, metasrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for meta .

pub fn xsrc(&mut self, xsrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for x .

pub fn ysrc(&mut self, ysrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for y .

pub fn zsrc(&mut self, zsrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for z .

pub fn isrc(&mut self, isrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for i .

pub fn jsrc(&mut self, jsrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for j .

pub fn ksrc(&mut self, ksrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for k .

pub fn textsrc(&mut self, textsrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for text .

pub fn hovertextsrc(&mut self, hovertextsrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for hovertext .

pub fn hovertemplatesrc(&mut self, hovertemplatesrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for hovertemplate .

pub fn intensitysrc(&mut self, intensitysrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for intensity .

pub fn vertexcolorsrc(&mut self, vertexcolorsrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for vertexcolor .

pub fn facecolorsrc(&mut self, facecolorsrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for facecolor .

pub fn hoverinfosrc(&mut self, hoverinfosrc: &'a str) -> &mut Self[src]

Sets the source reference on Chart Studio Cloud for hoverinfo .

Trait Implementations

impl<'a> Default for Mesh3D<'a>[src]

impl<'a> Serialize for Mesh3D<'a>[src]

Auto Trait Implementations

impl<'a> RefUnwindSafe for Mesh3D<'a>

impl<'a> Send for Mesh3D<'a>

impl<'a> Sync for Mesh3D<'a>

impl<'a> Unpin for Mesh3D<'a>

impl<'a> UnwindSafe for Mesh3D<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.