1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
//! A blazingly fast chess library.
//!
//! This package is separated into two parts. Firstly, the board representation & associated functions
//! (the current crate, `pleco`), and secondly, the AI implementations using these chess foundations,
//! [pleco_engine](https://crates.io/crates/pleco_engine).
//!
//! The general formatting and structure of the library take heavy influence from the basic building
//! blocks of the [Stockfish](https://stockfishchess.org/) chess engine.
//!
//! # Usage
//!
//! This crate is [on crates.io](https://crates.io/crates/pleco) and can be
//! used by adding `pleco` to the dependencies in your project's `Cargo.toml`.
//!
//! # Platforms
//!
//! `pleco` is currently tested and created for use with the `x86_64` instruction set in mind.
//! Currently, there are no guarantees of correct behavior if compiled for a different
//! instruction set.
//!
//! # Nightly Features
//!
//! If on nightly rust, the feature `nightly` is available. This enables some nightly
//! optimizations and speed improvements.
//!
//! # Safety
//!
//! While generally a safe library, pleco was built with a focus of speed in mind. Usage of methods
//! must be followed carefully, as there are many possible ways to `panic` unexpectedly. Methods
//! with the ability to panic will be documented as such.
//!
//! # Examples
//!
//! You can create a [`Board`] with the starting position like so:
//!
//! ```ignore
//! use pleco::Board;
//! let board = Board::start_pos();
//! ```
//!
//! Generating a list of moves (Contained inside a [`MoveList`]) can be done with:
//!
//! ```ignore
//! let list = board.generate_moves();
//! ```
//!
//! Applying and undoing moves is simple:
//!
//! ```ignore
//! let mut board = Board::start_pos();
//! let list = board.generate_moves();
//!
//! for mov in list.iter() {
//!     board.apply_move(*mov);
//!     println!("{}",board.get_fen());
//!     board.undo_move();
//! }
//! ```
//!
//! Using fen strings is also supported:
//!
//! ```ignore
//! let start_position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
//! let board = Board::from_fen(start_position).unwrap();
//! ```
//!
//! [`MoveList`]: core/move_list/struct.MoveList.html
//! [`Board`]: board/struct.Board.html

#![cfg_attr(feature = "dev", allow(unstable_features))]
#![cfg_attr(test, allow(dead_code))]


//#![crate_type = "rlib"]

#![cfg_attr(feature = "nightly", feature(core_intrinsics))]
#![cfg_attr(feature = "nightly", feature(const_slice_len))]
#![cfg_attr(feature = "nightly", feature(trusted_len))]

#![allow(clippy::cast_lossless)]
#![allow(clippy::unreadable_literal)]

#![allow(dead_code)]

#[macro_use]
extern crate bitflags;
#[macro_use]
extern crate lazy_static;
extern crate num_cpus;
extern crate rand;
extern crate rayon;
extern crate mucow;

pub mod core;
pub mod board;
pub mod bots;
pub mod helper;
pub mod tools;

pub use board::Board;
pub use core::piece_move::{BitMove,ScoringMove};
pub use core::move_list::{MoveList,ScoringMoveList};
pub use core::sq::SQ;
pub use core::bitboard::BitBoard;
pub use helper::Helper;
pub use core::{Player, Piece, PieceType, Rank, File};


pub mod bot_prelude {
    //! Easy importing of all available bots.
    pub use bots::RandomBot;
    pub use bots::MiniMaxSearcher;
    pub use bots::ParallelMiniMaxSearcher;
    pub use bots::AlphaBetaSearcher;
    pub use bots::JamboreeSearcher;
    pub use bots::IterativeSearcher;

    pub use tools::Searcher;
}