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use plaster::prelude::*;
pub struct Checkbox {
label: String,
value: bool,
radio: bool,
on_change: Option<Callback<bool>>,
}
pub enum Msg {
Click,
}
#[derive(Default, Clone, PartialEq)]
pub struct Props {
pub label: String,
pub value: bool,
pub radio: bool,
pub on_change: Option<Callback<bool>>,
}
impl Component for Checkbox {
type Message = Msg;
type Properties = Props;
fn create(props: Self::Properties, _context: ComponentLink<Self>) -> Self {
Checkbox {
label: props.label,
value: props.value,
radio: props.radio,
on_change: props.on_change,
}
}
fn change(&mut self, props: Self::Properties) -> ShouldRender {
self.label = props.label;
self.value = props.value;
self.radio = props.radio;
self.on_change = props.on_change;
true
}
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::Click => {
self.value = !self.value;
if let Some(ref callback) = self.on_change {
callback.emit(self.value);
}
}
};
true
}
}
impl Renderable<Checkbox> for Checkbox {
fn view(&self) -> Html<Self> {
let ty = if self.radio { "radio" } else { "checkbox" };
#[cfg(not(feature = "ionic"))]
html! {
<div class="checkbox",>
<input
type=ty,
checked=self.value,
onclick=|_| Msg::Click,
/>
<div class="checkbox-label",>{&self.label}</div>
</div>
}
#[cfg(feature = "ionic")]
html! {
<div class="checkbox",>
<ion_checkbox
checked=self.value,
[ionChange]=|_| Msg::Click,
/>
<div class="checkbox-label",>{&self.label}</div>
</div>
}
}
}