Struct plane_split::NaiveSplitter [] [src]

pub struct NaiveSplitter<T, U> { /* fields omitted */ }

Naive plane splitter, has at least O(n2) complexity.

Methods

impl<T, U> NaiveSplitter<T, U>
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Create a new NaiveSplitter.

Trait Implementations

impl<T: Copy + Debug + PartialOrd + ApproxEq<T> + Sub<T, Output = T> + Add<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Zero + One + Float, U: Debug> Splitter<T, U> for NaiveSplitter<T, U>
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Reset the splitter results.

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Add a new polygon and return a slice of the subdivisions that avoid collision with any of the previously added polygons. Read more

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Sort the produced polygon set by the ascending distance across the specified view vector. Return the sorted slice. Read more

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Process a set of polygons at once.