Struct pixels::PixelsContext[][src]

pub struct PixelsContext {
    pub device: Device,
    pub queue: Queue,
    pub texture: Texture,
    pub texture_extent: Extent3d,
    pub texture_format: TextureFormat,
    pub texture_format_size: f32,
    pub scaling_renderer: ScalingRenderer,
    // some fields omitted
}
Expand description

Provides the internal state for custom shaders.

A reference to this struct is given to the render_function closure when using Pixels::render_with.

Fields

device: Device

The Device allows creating GPU resources.

queue: Queue

The Queue provides access to the GPU command queue.

texture: Texture

This is the texture that your raw data is copied to by Pixels::render or Pixels::render_with.

texture_extent: Extent3d

Provides access to the texture size.

texture_format: TextureFormattexture_format_size: f32

Defines the “data rate” for the raw texture data. This is effectively the “bytes per pixel” count.

Compressed textures may have less than one byte per pixel.

scaling_renderer: ScalingRenderer

A default renderer to scale the input texture to the screen size.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

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Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.