Struct pixels::SurfaceTexture [−][src]
pub struct SurfaceTexture<'win, W: HasRawWindowHandle> { /* fields omitted */ }
A logical texture for a window surface.
Implementations
impl<'win, W: HasRawWindowHandle> SurfaceTexture<'win, W>
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impl<'win, W: HasRawWindowHandle> SurfaceTexture<'win, W>
[src]pub fn new(width: u32, height: u32, window: &'win W) -> SurfaceTexture<'win, W>
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Create a logical texture for a window surface.
It is recommended (but not required) that the width
and height
are equivalent to the
physical dimensions of the surface
. E.g. scaled by the HiDPI factor.
Examples
use pixels::SurfaceTexture; use winit::event_loop::EventLoop; use winit::window::Window; let event_loop = EventLoop::new(); let window = Window::new(&event_loop).unwrap(); let size = window.inner_size(); let width = size.width; let height = size.height; let surface_texture = SurfaceTexture::new(width, height, &window);
Panics
Panics when width
or height
are 0.
Trait Implementations
impl<'win, W: Debug + HasRawWindowHandle> Debug for SurfaceTexture<'win, W>
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impl<'win, W: Debug + HasRawWindowHandle> Debug for SurfaceTexture<'win, W>
[src]Auto Trait Implementations
impl<'win, W> RefUnwindSafe for SurfaceTexture<'win, W> where
W: RefUnwindSafe,
impl<'win, W> RefUnwindSafe for SurfaceTexture<'win, W> where
W: RefUnwindSafe,
impl<'win, W> Send for SurfaceTexture<'win, W> where
W: Sync,
impl<'win, W> Send for SurfaceTexture<'win, W> where
W: Sync,
impl<'win, W> Sync for SurfaceTexture<'win, W> where
W: Sync,
impl<'win, W> Sync for SurfaceTexture<'win, W> where
W: Sync,
impl<'win, W> Unpin for SurfaceTexture<'win, W>
impl<'win, W> Unpin for SurfaceTexture<'win, W>
impl<'win, W> UnwindSafe for SurfaceTexture<'win, W> where
W: RefUnwindSafe,
impl<'win, W> UnwindSafe for SurfaceTexture<'win, W> where
W: RefUnwindSafe,
Blanket Implementations
impl<T> Instrument for T
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impl<T> Instrument for T
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