pub trait ShapesTrait: SmartDrawingTrait {
    fn draw_text<P: Into<Vi2d>>(
        &mut self,
        pos: P,
        scale: u32,
        col: Color,
        text: &str
    ) { ... } fn draw_line<P: Into<Vi2d>>(&mut self, p1: P, p2: P, col: Color) { ... } fn draw_rect<P: Into<Vi2d>>(&mut self, pos: P, size: P, col: Color) { ... } fn fill_rect<P: Into<Vi2d>>(&mut self, pos: P, size: P, col: Color) { ... } fn draw_circle<P: Into<Vi2d>>(&mut self, pos: P, r: u32, col: Color) { ... } fn fill_circle<P: Into<Vi2d>>(&mut self, pos: P, r: u32, col: Color) { ... } fn draw_triangle<P: Into<Vi2d>>(
        &mut self,
        pts1: P,
        pts2: P,
        pts3: P,
        col: Color
    ) { ... } fn fill_triangle<P: Into<Vi2d>>(
        &mut self,
        pts1: P,
        pts2: P,
        pts3: P,
        col: Color
    ) { ... } }
Expand description

A trait that regroups all the Shapes Drawing You don’t need to implement anything other that DrawSpriteTrait to use it

Provided Methods§

Draw text to the screen scale must be >= 1 The textsize will be equal to scale * 8 for the height and scale * 8 * text.len() for the width This will handle \n treating it as a new line, but wont do any newline stuff if it is drawing out of the screen

Draw a line between two points, You don’t need to do anything with the points for it to work, it will swap them it needed.

Examples found in repository?
src/traits.rs (line 350)
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    fn draw_rect<P: Into<Vi2d>>(&mut self, pos: P, size: P, col: Color) {
        let Vi2d { x, y } = pos.into();
        let Vi2d { x: w, y: h } = size.into() - Vi2d { x: 1, y: 1 };
        self.draw_line((x, y), (x + w, y), col);
        self.draw_line((x + w, y), (x + w, y + h), col);
        self.draw_line((x + w, y + h), (x, y + h), col);
        self.draw_line((x, y + h), (x, y), col);
    }

    /// Fill a rectangle with the top left corner at `(x, y)`
    /// and the bottom right corner at `(x + w, y + h)` (both inclusive)
    fn fill_rect<P: Into<Vi2d>>(&mut self, pos: P, size: P, col: Color) {
        let Vi2d { x, y } = pos.into();
        let Vi2d { x: w, y: h } = size.into();
        for nx in x..(x + w) {
            self.draw_line((nx, y), (nx, y + h), col);
        }
    }

    /// Draw a circle with center `(x, y)` and raduis `r`
    fn draw_circle<P: Into<Vi2d>>(&mut self, pos: P, r: u32, col: Color) {
        let Vi2d { x, y } = pos.into();
        let r_i32: i32 = r.try_into().unwrap();
        let x = x as i32;
        let y = y as i32;
        let mut x0: i32 = 0;
        let mut y0: i32 = r_i32;
        let mut d: i32 = 3i32 - 2i32 * r_i32;
        if r == 0 {
            return;
        }
        while y0 >= x0 {
            self.draw(((x + x0), (y - y0)), col);
            self.draw(((x + y0), (y - x0)), col);
            self.draw(((x + y0), (y + x0)), col);
            self.draw(((x + x0), (y + y0)), col);

            self.draw(((x - x0), (y + y0)), col);
            self.draw(((x - y0), (y + x0)), col);
            self.draw(((x - y0), (y - x0)), col);
            self.draw(((x - x0), (y - y0)), col);

            x0 += 1;
            if d < 0 {
                d += 4 * x0 + 6;
            } else {
                y0 -= 1;
                d += 4 * (x0 - y0) + 10;
            }
        }
    }

    /// Fill a circle with center `(x, y)` and raduis `r`
    fn fill_circle<P: Into<Vi2d>>(&mut self, pos: P, r: u32, col: Color) {
        let Vi2d { x, y } = pos.into();
        let r_i32: i32 = r.try_into().unwrap();
        let x = x as i32;
        let y = y as i32;
        let mut x0: i32 = 0;
        let mut y0: i32 = r_i32;
        let mut d: i32 = 3 - 2 * r_i32;
        if r == 0 {
            return;
        }
        while y0 >= x0 {
            self.draw_line((x - x0, y - y0), (x + x0, y - y0), col);
            self.draw_line((x - y0, y - x0), (x + y0, y - x0), col);
            self.draw_line((x - x0, y + y0), (x + x0, y + y0), col);
            self.draw_line((x - y0, y + x0), (x + y0, y + x0), col);
            x0 += 1;
            if d < 0 {
                d += 4 * x0 + 6;
            } else {
                y0 -= 1;
                d += 4 * (x0 - y0) + 10;
            }
        }
    }

    /// Draw the edges of a triangle between the three points
    fn draw_triangle<P: Into<Vi2d>>(&mut self, pts1: P, pts2: P, pts3: P, col: Color) {
        let pts1: Vi2d = pts1.into();
        let pts2: Vi2d = pts2.into();
        let pts3: Vi2d = pts3.into();
        self.draw_line(pts1, pts2, col);
        self.draw_line(pts1, pts3, col);
        self.draw_line(pts2, pts3, col);
    }

Draw a rectangle with the top left corner at (x, y) and the bottom right corner at (x + w, y + h) (both inclusive)

Fill a rectangle with the top left corner at (x, y) and the bottom right corner at (x + w, y + h) (both inclusive)

Draw a circle with center (x, y) and raduis r

Fill a circle with center (x, y) and raduis r

Draw the edges of a triangle between the three points

Examples found in repository?
src/traits.rs (line 444)
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    fn fill_triangle<P: Into<Vi2d>>(&mut self, pts1: P, pts2: P, pts3: P, col: Color) {
        #![allow(clippy::cast_precision_loss)]
        use std::cmp::{max, min};

        let pts1: Vi2d = pts1.into();
        let pts2: Vi2d = pts2.into();
        let pts3: Vi2d = pts3.into();
        self.draw_triangle(pts1, pts2, pts3, col);

        let pts1 = (pts1.x as i32, pts1.y as i32);
        let pts2 = (pts2.x as i32, pts2.y as i32);
        let pts3 = (pts3.x as i32, pts3.y as i32);
        let centroid = (
            ((pts1.0 + pts2.0 + pts3.0) as f32 / 3f32),
            ((pts1.1 + pts2.1 + pts3.1) as f32 / 3f32),
        );
        let lines = (
            (
                pts1.1 - pts2.1,
                pts2.0 - pts1.0,
                (pts1.1 - pts2.1) * pts2.0 + (pts2.0 - pts1.0) * pts2.1,
            ),
            (
                pts3.1 - pts1.1,
                pts1.0 - pts3.0,
                (pts3.1 - pts1.1) * pts1.0 + (pts1.0 - pts3.0) * pts1.1,
            ),
            (
                pts2.1 - pts3.1,
                pts3.0 - pts2.0,
                (pts2.1 - pts3.1) * pts3.0 + (pts3.0 - pts2.0) * pts3.1,
            ),
        );
        //dbg!(&lines);
        let iterx = {
            let x1 = min(min(pts1.0, pts2.0), pts3.0);
            let x2 = max(max(pts1.0, pts2.0), pts3.0);
            if x1 > x2 {
                x2..=x1
            } else {
                x1..=x2
            }
        };
        let itery = {
            let y1 = min(min(pts1.1, pts2.1), pts3.1);
            let y2 = max(max(pts1.1, pts2.1), pts3.1);

            if y1 > y2 {
                y2..=y1
            } else {
                y1..=y2
            }
        };
        let l_mul = (
            if (lines.0).0 as f32 * centroid.0 + (lines.0).1 as f32 * centroid.1
                - (lines.0).2 as f32
                >= 0f32
            {
                1
            } else {
                -1
            },
            if (lines.1).0 as f32 * centroid.0 + (lines.1).1 as f32 * centroid.1
                - (lines.1).2 as f32
                >= 0f32
            {
                1
            } else {
                -1
            },
            if (lines.2).0 as f32 * centroid.0 + (lines.2).1 as f32 * centroid.1
                - (lines.2).2 as f32
                >= 0f32
            {
                1
            } else {
                -1
            },
        );

        for x in iterx {
            for y in itery.clone() {
                if ((lines.0).0 * x + (lines.0).1 * y - (lines.0).2) * l_mul.0 >= 0
                    && ((lines.1).0 * x + (lines.1).1 * y - (lines.1).2) * l_mul.1 >= 0
                    && ((lines.2).0 * x + (lines.2).1 * y - (lines.2).2) * l_mul.2 >= 0
                {
                    self.draw((x, y), col);
                }
            }
        }
    }

Fill the given triangle

Implementors§