Struct pixel_engine_backend::decals::DecalInstances
source · pub struct DecalInstances {
pub id: DecalTextureID,
pub pos: [(f32, f32); 4],
pub uv: [(f32, f32); 4],
pub w: [f32; 4],
pub tint: [f32; 4],
}
Fields§
§id: DecalTextureID
§pos: [(f32, f32); 4]
§uv: [(f32, f32); 4]
§w: [f32; 4]
§tint: [f32; 4]