Struct pixel_engine::decals::Decal
source · pub struct Decal(_, _);
Expand description
A sprite that lives on the GPU.
To not get a (GPU) memory leak, you need to destroy the decal manually through the method
Engine::destroy_decal
pub struct Decal(_, _);
A sprite that lives on the GPU.
To not get a (GPU) memory leak, you need to destroy the decal manually through the method
Engine::destroy_decal