Struct pixel_engine::decals::Decal

source ·
pub struct Decal(_);
Expand description

A sprite that lives on the GPU. To not get a (GPU) memory leak, you need to destroy the decal manually through the method Engine::destroy_decal

Implementations§

Get the size of the decal in pixel

Trait Implementations§

Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more

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Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.