Struct pixel_engine::Sprite[][src]

pub struct Sprite {
    pub width: u32,
    pub height: u32,
    // some fields omitted
}
Expand description

Represent a Sprite

Fields

width: u32

The width (in pixels) of the Sprite

height: u32

The height (in pixels) of the Sprite

Implementations

Load an rgba slice as an Sprite, will clone the slice

Load an image from bytes, will clone the slice

Load a image file and return a Sprite object representing that image

Create Sprite with a size of 1x1

Create Sprite with given size and Color

Create a blank Sprite with given size

Set pixel’s Color on a Sprite

Return the Color of the pixel at given coordinates, if it exist

Return the Color of the pixel at given sample It needs to be between 0.0 and 1.0 (both included)

Return the raw Image of the sprite

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.