[][src]Struct pixel_engine::EngineWrapper

pub struct EngineWrapper(_);

A Wrapper around an Engine

Implementations

impl EngineWrapper[src]

pub fn new(title: String, size: (u32, u32, u32)) -> Self[src]

Create the Engine and the Wrapper

pub fn get_inner(&mut self) -> &mut Engine[src]

Get a Referance to the inner Engine

pub fn run<F>(self, main_func: F) -> Self where
    F: FnMut(&mut Engine) -> Result<bool, Box<dyn Error>> + 'static, 
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The core of your program,

Takes a function F that will be run every frame, It will do the event handling and similar things between frames.

Trait Implementations

impl Debug for EngineWrapper[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.