[−][src]Struct pixel_widgets::widget::progress::Progress
A progress bar that fill up according to some progress
The bar part of the progress bar can be styled by selecting the child widget bar
of the progress
widget.
Progress accepts the clip-bar
flag for it's style. When the clip-bar
flag is set, the bar is always rendered
at full size and then clipped according to the progress. When clip-bar
is not set, the bar itself is rendered
with a size that matches the progress.
Implementations
impl<'a, T: 'a> Progress<'a, T>
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pub fn new(progress: f32) -> Self
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Construct a new Progress
with a progress value in the range [0.0, 1.0]
Trait Implementations
impl<'a, T: 'a> IntoNode<'a, T> for Progress<'a, T>
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pub fn into_node(self) -> Node<'a, T>
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pub fn class(self, class: &'a str) -> Node<'a, Message>
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pub fn on_event(
self,
event: NodeEvent,
f: impl 'a + Send + Fn(&mut Context<Message>)
) -> Node<'a, Message>
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self,
event: NodeEvent,
f: impl 'a + Send + Fn(&mut Context<Message>)
) -> Node<'a, Message>
impl<'a, T: 'a> Widget<'a, T> for Progress<'a, T>
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pub fn widget(&self) -> &'static str
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pub fn len(&self) -> usize
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pub fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))
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pub fn size(&self, style: &Stylesheet) -> (Size, Size)
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pub fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
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&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
pub fn state(&self) -> StateVec
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pub fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
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&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
pub fn focused(&self) -> bool
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pub fn event(
&mut self,
_layout: Rectangle,
_clip: Rectangle,
_style: &Stylesheet,
_event: Event,
_context: &mut Context<Message>
)
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&mut self,
_layout: Rectangle,
_clip: Rectangle,
_style: &Stylesheet,
_event: Event,
_context: &mut Context<Message>
)
pub fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
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&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
Auto Trait Implementations
impl<'a, T> !RefUnwindSafe for Progress<'a, T>
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impl<'a, T> Send for Progress<'a, T>
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impl<'a, T> !Sync for Progress<'a, T>
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impl<'a, T> Unpin for Progress<'a, T>
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impl<'a, T> !UnwindSafe for Progress<'a, T>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,