[][src]Crate pixel_canvas

This crate is designed to make it easy to build interactive computer art with just a pixel buffer. For inspiration, consider looking at https://shadertoy.com and http://www.iquilezles.org/www/index.htm, there are a lot of cool art pieces to see and explanations of fun techniques!

Usage

To make a piece of art, you create and configure a Canvas object, and then you ask it to render with your code. The canvas will do state management and hand you an image to modify. Whatever modifications you make to the image will be displayed on the screen.

Example

use pixel_canvas::{Canvas, Color, input::MouseState};

fn main() {
    // Configure the window that you want to draw in. You can add an event
    // handler to build interactive art. Input handlers for common use are
    // provided.
    let canvas = Canvas::new(512, 512)
        .title("Tile")
        .state(MouseState::new())
        .input(MouseState::handle_input);
    // The canvas will render for you at up to 60fps.
    canvas.render(|mouse, image| {
        // Modify the `image` based on your state.
        let width = image.width() as usize;
        for (y, row) in image.chunks_mut(width).enumerate() {
            for (x, pixel) in row.iter_mut().enumerate() {
                let dx = x as i32 - mouse.x;
                let dy = y as i32 - mouse.y;
                let dist = dx * dx + dy * dy;
                *pixel = Color {
                    r: if dist < 128 * 128 { dy as u8 } else { 0 },
                    g: if dist < 128 * 128 { dx as u8 } else { 0 },
                    b: (x * y) as u8,
                }
            }
        }
    });
}

Modules

canvas

The Canvas is the main entry point of the library. It handles window creation and input, calls your render callback, and presents the image on the screen.

image

The Image is what you manipulate to produce your art.

input

Pre-built canvas input event handlers.

Structs

Canvas

A Canvas manages a window and event loop, handing the current state to the renderer, and presenting its image on the screen.

Color

A single RGB-888 color.

Image

An image for editing.