pub trait AdvancedWindow: Window + Sized {
Show 17 methods // Required methods fn get_title(&self) -> String; fn set_title(&mut self, value: String); fn get_exit_on_esc(&self) -> bool; fn set_exit_on_esc(&mut self, value: bool); fn get_automatic_close(&self) -> bool; fn set_automatic_close(&mut self, value: bool); fn set_capture_cursor(&mut self, value: bool); fn show(&mut self); fn hide(&mut self); fn get_position(&self) -> Option<Position>; fn set_position<P: Into<Position>>(&mut self, val: P); fn set_size<S: Into<Size>>(&mut self, val: S); // Provided methods fn title(self, value: String) -> Self { ... } fn exit_on_esc(self, value: bool) -> Self { ... } fn automatic_close(self, value: bool) -> Self { ... } fn capture_cursor(self, value: bool) -> Self { ... } fn position<P: Into<Position>>(self, val: P) -> Self { ... }
}
Expand description

Trait representing a window with the most features that are still generic.

This trait is implemented by fully featured window back-ends. When possible, reduce the trait constraint to Window to make the code more portable.

The Sized trait is required for method chaining.

Required Methods§

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fn get_title(&self) -> String

Gets a copy of the title of the window.

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fn set_title(&mut self, value: String)

Sets the title of the window.

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fn get_exit_on_esc(&self) -> bool

Gets whether to exit when pressing esc.

Useful when prototyping.

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fn set_exit_on_esc(&mut self, value: bool)

Sets whether to exit when pressing esc.

Useful when prototyping.

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fn get_automatic_close(&self) -> bool

Gets whether the window will automatically close when attempting to close it.

Useful when prototyping.

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fn set_automatic_close(&mut self, value: bool)

Sets whether the window will automatically close when attempting to close it. If this is disabled, attempts to close the window can be detected via an Input::Close(..) event, and Window::set_should_close() can be called to actually close the window.

Useful when prototyping.

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fn set_capture_cursor(&mut self, value: bool)

Sets whether to capture/grab the cursor.

This is used to lock and hide cursor to the window, for example in a first-person shooter game.

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fn show(&mut self)

Shows the window.

If the platform does not support this, it will have no effect.

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fn hide(&mut self)

Hides the window.

If the platform does not support this, it will have no effect.

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fn get_position(&self) -> Option<Position>

Gets the position of window.

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fn set_position<P: Into<Position>>(&mut self, val: P)

Sets the position of window.

Has no effect if the window no longer has a position.

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fn set_size<S: Into<Size>>(&mut self, val: S)

Sets the window size.

Has no effect if the window no longer has a size.

Provided Methods§

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fn title(self, value: String) -> Self

Sets title on window.

This method moves the current window data, unlike set_title(), so that it can be used in method chaining.

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fn exit_on_esc(self, value: bool) -> Self

Sets whether to exit when pressing the Esc button.

Useful when prototyping.

This method moves the current window data, unlike set_exit_on_esc(), so that it can be used in method chaining.

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fn automatic_close(self, value: bool) -> Self

Sets whether the window will automatically close when attempting to close it. If this is disabled, attempts to close the window can be detected via an Input::Close(..) event, and Window::set_should_close() can be called to actually close the window.

Useful when prototyping.

This method moves the current window data, unlike set_automatic_close(), so that it can be used in method chaining.

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fn capture_cursor(self, value: bool) -> Self

Sets whether to capture/grab the cursor.

This method moves the current window data, unlike set_capture_cursor(), so that it can be used in method chaining.

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fn position<P: Into<Position>>(self, val: P) -> Self

Sets the position of window.

Has no effect if the window no longer has a position.

This method moves the current window data, unlike set_position(), so that it can be used in method chaining.

Implementors§