use {Window, WindowSettings, BuildFromWindowSettings, AdvancedWindow, Position, Size};
use input::Input;
use std::time::Duration;
pub struct NoWindow {
should_close: bool,
title: String,
size: Size,
pos: Position,
}
impl NoWindow {
pub fn new(settings: &WindowSettings) -> NoWindow {
NoWindow {
should_close: false,
title: settings.get_title(),
size: settings.get_size(),
pos: Position { x: 0, y: 0 },
}
}
}
impl Window for NoWindow {
fn should_close(&self) -> bool {
self.should_close
}
fn set_should_close(&mut self, value: bool) {
self.should_close = value;
}
fn size(&self) -> Size {
self.size
}
fn swap_buffers(&mut self) {}
fn wait_event(&mut self) -> Input {
panic!("NoWindow will never return an input event");
}
fn wait_event_timeout(&mut self, _timeout: Duration) -> Option<Input> {
None
}
fn poll_event(&mut self) -> Option<Input> {
None
}
fn draw_size(&self) -> Size {
self.size()
}
}
impl BuildFromWindowSettings for NoWindow {
fn build_from_window_settings(settings: &WindowSettings) -> Result<Self, String> {
Ok(NoWindow::new(settings))
}
}
impl AdvancedWindow for NoWindow {
fn get_title(&self) -> String {
self.title.clone()
}
fn set_title(&mut self, value: String) {
self.title = value;
}
fn get_exit_on_esc(&self) -> bool {
false
}
fn set_exit_on_esc(&mut self, _value: bool) {}
fn set_capture_cursor(&mut self, _value: bool) {}
fn show(&mut self) {}
fn hide(&mut self) {}
fn get_position(&self) -> Option<Position> {
Some(self.pos)
}
fn set_position<P: Into<Position>>(&mut self, val: P) {
self.pos = val.into();
}
fn set_size<S: Into<Size>>(&mut self, val: S) {
self.size = val.into();
}
}