Struct window::WindowSettings [] [src]

pub struct WindowSettings {
    // some fields omitted
}

Settings structure for window behavior.

This structure stores everything that needs to be customized when constructing most windows. This structure makes it easy to create multiple windows with the same settings, and it also makes piston's multiple backends easier to implement for piston devs.

Methods

impl WindowSettings
[src]

fn new<T: Into<String>, S: Into<Size>>(title: T, size: S) -> WindowSettings

Creates window settings with defaults.

  • samples: 0
  • fullscreen: false
  • exit_on_esc: false
  • vsync: false
  • srgb: true
  • resizable: true
  • decorated: true
  • controllers: true

fn build<W: BuildFromWindowSettings>(&self) -> Result<W, String>

Builds window from the given settings.

The return value is ambiguous, to allow for operation on multiple backends. Clients should explicitly name the return type. See the Guide to using Piston Windows for more info and examples.

Errors

This function will return an error if your backend returns an error. See your backend's documentation on build_from_window_settings() for more details.

fn get_title(&self) -> String

Gets the title of built windows.

fn set_title(&mut self, value: String)

Sets the title of built windows.

fn title(self, value: String) -> Self

Sets the title of built windows.

This method moves the current window data, unlike set_title(), so that it can be used in method chaining.

fn get_size(&self) -> Size

Gets the size of built windows.

fn set_size(&mut self, value: Size)

Sets the size of built windows.

fn size(self, value: Size) -> Self

Sets the size of built windows.

This method moves the current window data, unlike set_size(), so that it can be used in method chaining.

fn get_fullscreen(&self) -> bool

Gets whether built windows will be fullscreen.

fn set_fullscreen(&mut self, value: bool)

Sets whether built windows will be fullscreen.

fn fullscreen(self, value: bool) -> Self

Sets whether built windows will be fullscreen.

This method moves the current window data, unlike set_fullscreen(), so that it can be used in method chaining.

fn get_exit_on_esc(&self) -> bool

Gets whether built windows should exit when the Esc key is pressed.

fn set_exit_on_esc(&mut self, value: bool)

Sets whether built windows should exit when the Esc key is pressed.

fn exit_on_esc(self, value: bool) -> Self

Sets whether built windows should exit when the Esc key is pressed.

This method moves the current window data, unlike set_exit_on_esc(), so that it can be used in method chaining.

fn get_samples(&self) -> u8

Gets the number of samples to use for anti-aliasing.

See https://en.wikipedia.org/wiki/Multisample_anti-aliasing for more information.

fn set_samples(&mut self, value: u8)

Sets the number of samples to use for anti-aliasing.

See https://en.wikipedia.org/wiki/Multisample_anti-aliasing for more information.

fn samples(self, value: u8) -> Self

Sets the number of samples to use for anti-aliasing.

See https://en.wikipedia.org/wiki/Multisample_anti-aliasing for more information.

This method moves the current window data, unlike set_samples() so that it can be used in method chaining.

fn get_vsync(&self) -> bool

Gets whether built windows should use vsync.

See https://en.wikipedia.org/wiki/Screen_tearing for more information about vsync.

fn set_vsync(&mut self, value: bool)

Sets whether built windows should use vsync.

See https://en.wikipedia.org/wiki/Screen_tearing for more information about vsync.

fn vsync(self, value: bool) -> Self

Sets whether built windows should use vsync.

See https://en.wikipedia.org/wiki/Screen_tearing for more information about vsync.

This method moves the current window data, unlike set_vsync(), so that it can be used in method chaining.

fn get_maybe_opengl(&self) -> Option<OpenGL>

Gets the OpenGL version of built windows.

If None is returned, the default OpenGL version is being used. This is often a forward compatible version of OpenGL::V3_2 or higher that works with newer versions of graphics libraries.

For more information about the OpenGL setting, see the OpenGLWindow trait.

fn set_maybe_opengl(&mut self, value: Option<OpenGL>)

Sets OpenGL version of built windows.

If None is passed, the default OpenGL version is used. This is often a forward compatible version of OpenGL::V3_2 or higher that works with newer versions of graphics libraries.

For more information about the OpenGL setting, see the OpenGLWindow trait.

fn maybe_opengl(self, value: Option<OpenGL>) -> Self

Sets OpenGL version of built windows.

If None is passed, the default OpenGL version is used. This is often a forward compatible version of OpenGL::V3_2 or higher that works with newer versions of graphics libraries.

For more information about the OpenGL setting, see the OpenGLWindow trait.

This method moves the current window data, unlike set_maybe_opengl(), so that it can be used in method chaining.

fn set_opengl(&mut self, value: OpenGL)

Sets OpenGL version of built windows.

For setting the OpenGL version back to default, see [set_maybe_opengl())(#method.set_maybe_opengl).

For more information about the opengl setting, see the OpenGLWindow trait.

fn opengl(self, value: OpenGL) -> Self

Sets the OpenGL version of built windows.

For setting the OpenGL version back to default, see maybe_opengl().

For more information about the opengl setting, see the OpenGLWindow trait.

This method moves the current window data, unlike set_opengl(), so that it can be used in method chaining.

fn get_srgb(&self) -> bool

Gets whether built windows should use hardware accelerated color conversion.

If true, the graphics hardware uses customized circuitry to convert colors from sRGB to linear color space in graphics shaders, and then converts pixel fragments back to sRGB depending on the color format of the frame buffer. This feature is supported by most graphics hardware and set to true by default.

See https://en.wikipedia.org/wiki/SRGB for more information.

fn set_srgb(&mut self, value: bool)

Sets whether built windows should use hardware accelerated color conversion.

See get_srgb() for more information about the srgb setting.

fn srgb(self, value: bool) -> Self

Sets whether built windows should use hardware accelerated color conversion.

See get_srgb() for more information about the srgb setting.

This method moves the current window data, unlike set_srgb(), so that it can be used in method chaining.

fn get_resizable(&self) -> bool

Gets whether built windows should be resizable.

fn set_resizable(&mut self, value: bool)

Sets whether built windows should be resizable.

fn resizable(self, value: bool) -> Self

Sets whether built windows should be resizable.

This method moves the current window data, unlike set_resizable(), so that it can be used in method chaining.

fn get_decorated(&self) -> bool

Gets whether built windows should be decorated.

Decoration on a window refers to the Operating System's header above the window, and the window border.

For more information, see https://en.wikipedia.org/wiki/Window_decoration

fn set_decorated(&mut self, value: bool)

Sets whether built windows should be decorated.

Decoration on a window refers to the Operating System's header above the window, and the window border.

For more information, see https://en.wikipedia.org/wiki/Window_decoration

fn decorated(self, value: bool) -> Self

Sets whether built windows should be decorated.

Decoration on a window refers to the Operating System's header above the window, and the window border.

For more information, see https://en.wikipedia.org/wiki/Window_decoration

This method moves the current window data, unlike set_decorated(), so that it can be used in method chaining.

fn get_controllers(&self) -> bool

Gets whether built windows should listen to controller input.

fn set_controllers(&mut self, value: bool)

Sets whether built windows should listen to controller input.

fn controllers(self, value: bool) -> Self

Sets whether build windows should listen to controller input.

This method moves the current window data, unlike set_controllers(), so that it can be used in method chaining.

Trait Implementations

impl Clone for WindowSettings
[src]

fn clone(&self) -> WindowSettings

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more